193,369 Commits over 4,079 Days - 1.98cph!
Goal no longer stores a seperate list of fallback goal plans, allows for changes to fallback plans at runtime
New smaller island for build, renamed and orgnaised a bunch of WIP scenes, moved current build island into WIP folders
FOR FUCK SAKE fix player 2 avatar orientation
Fixed culling lag when players turn visible
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Disabled all crunch compression via AssetPostprocessor
FOR FUCK SAKE shaderforge
Disabled splash screen
Disabled graphics jobs
Removed old placeholder effect icons
Disabled crunch compression on some UI sprites
Cherry picked latest foliage shader changes from dungeon_art_4
Fixed foliage not showing on editor start (bug in ST wind code)
Automated Windows Build #606
Silence copybins_win32.bat
Automated Windows Build #605
Automated Linux Build #605
Use memcpy for copying LightDesc_t objects in to shaderapi
Automated Windows Build #604
Automated Linux DS Build #604
Automated Linux Build #604
CMatRenderCallQueue allocations now use a fixed-size buffer
Removed ref-counting from render contexts
Removed all code that could dynamically create render contexts (unused anyway)
exported every hex with lods 0 1 and 2, recreated all prefabs with lods and 1 material
fix for guest code not saving
Latest driving model now default
moved ramps, added cones
Automated Windows Build #603
Automated Linux DS Build #603
Automated Linux Build #603
* OpenURL now works with about:blank
* <gamemode>.txt convars get the LUA_SERVER flag instead of GAME
Added global wind control via windzone
UnitAttachments.CanAttach rework/comments
Fixed Unit.Items.OnUnitDroppedItem being invoked before the item had been removed from the Item component's array
UI shit
blocked attachment points no longer directly use the Dictionary in the Data
Item bar callbacks actually do things
Items actually get destroyed by dispenser depletion when applicable
UI fixes
Unit item bar widget added
DispenserDesireWeight only writes to blackboard when an unlocked interaction is found
lodded and added universal material to all hex blocks
Fixed keep item desires not being removed when people drop stuff