198,758 Commits over 4,140 Days - 2.00cph!
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Force tile positions at end of ripples
Added MoveData
CombatTracker now tracks movement
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
HealthChangeData now tracks the round
scrap pile; fbx/materials/prefab/textures
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
guntrap deployment exploit fixes
skin approval
skin icons
final mid river area sculpt
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
Final placeholder skin spec map tweaks
Fixed player preview for new core skin shader
Changed UIPlayerPreview render texture to linear hdr
Deleted legacy preintegrated skin shader
Fixed water lighting to match new brdf
Fixed postprocess subsurface errors on non-core brdf surfaces
Deprecated legacy preintegrated skin shader and lighting path
shotgun trap implementation
protocol++
phrases
manifest
Removed seconds from TOD display
Made welfare pay once a day using the TOD system
Music editor UX tweaks
Better waveform texture caching
Song tweaks
Initial implementation of classic theme
GameInstance now has a CombatTracker.
GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
Exposed player controlled toggle in DebugTools spawning tab
Renamed some stamina related effects
Fixed DataAsset caching display names badly
Fixed Conversations.GetTopics not clearing buffer
Fixed interaction max subscriptions always being 1
Stopped welfare payments to players that are disconnected
Furnace deploy volume tweak
Floor spikes block foundation placement
Refactored some stuff to new HealthChangeData.
DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------)
Started wip CombatTracker basics.
Can place floor grills above large furnace
Network++
Added default skin ssp to player ragdoll
Fixed weird TMP error caused by the ° character