193,369 Commits over 4,079 Days - 1.98cph!

8 Years Ago
'Updated' dx9sdk to February 2010 Removed use of old DirectShow API from Hammer Fixed hammer compilation issues
8 Years Ago
Senses Load Balancing WIP
8 Years Ago
wip combat stuff
8 Years Ago
FOR FUCK SAKE burner prefab disabling flamethrower
8 Years Ago
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8 Years Ago
Disabled squad health text
8 Years Ago
Few buildable icons (needs recropping)
8 Years Ago
AI merge, better door handling.
8 Years Ago
NPC count returned to normal.
8 Years Ago
AI give up when stuck (like against a door)
8 Years Ago
More advanced checking for if we want to open a door.
8 Years Ago
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8 Years Ago
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8 Years Ago
Changing doors to non-carving, so they'll block transit but can be pathed through.
8 Years Ago
Obstacle avoidance modifications
8 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
8 Years Ago
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8 Years Ago
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
8 Years Ago
some tweaks to the 3rd person walk animations some tweaks to a bunch of 3rd person deploy / reload anims
8 Years Ago
3rd person animations for python + thompson updated worldmodel python + thompson with new animations
8 Years Ago
3rd person animations for m249 updated worldmodel m249 with new animations
8 Years Ago
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
8 Years Ago
3rd person animations for mp5 updated worldmodel mp5 with new animations
8 Years Ago
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8 Years Ago
semi_auto pistol 3rd person tweaks
8 Years Ago
3rd person animations for Semi-Auto Rifle
8 Years Ago
3rd person animations for LR300 updated worldmodel LR300 with new animations
8 Years Ago
More api calls. Fixed some UI clunkyness.
8 Years Ago
flipped the rock upside down in 3rd person (so it matches the 1st person orientation) tweaked rock anims (3rd person) added rock sounds to the 3rd person animations
8 Years Ago
UnitInfoWidget cleanup, role text takes priority over desire/mood
8 Years Ago
More gameplay error tips
8 Years Ago
errors
8 Years Ago
Fixed errors with the error display ;) Error message audio trigger
8 Years Ago
added UIButton to all buttons, button click audio trigger
8 Years Ago
more audio code
8 Years Ago
chat received audio trigger
8 Years Ago
setting up more audio events
8 Years Ago
more
8 Years Ago
more audio setup
8 Years Ago
basic audio definition scriptable object setup, audio defs dictionary'd by hashcode
8 Years Ago
audio manager placeholder object and script
8 Years Ago
Units are no longer allowed to move through other units
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8 Years Ago
Automated Windows Build #607
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8 Years Ago
Automated Linux DS Build #607
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8 Years Ago
Automated OSX Build #607
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8 Years Ago
Automated Linux Build #607
8 Years Ago
CBaseLuaInterface::IsType won't call lua_type twice
8 Years Ago
Fixed DecisionMaker.FindBestGoalPlan not skipping over fallbacks
8 Years Ago
Fixed DepositToBuilding not ending properly
8 Years Ago
Fixed unit item events not firing when depositing to buildings