193,369 Commits over 4,079 Days - 1.98cph!
'Updated' dx9sdk to February 2010
Removed use of old DirectShow API from Hammer
Fixed hammer compilation issues
Senses Load Balancing WIP
FOR FUCK SAKE burner prefab disabling flamethrower
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Disabled squad health text
Few buildable icons (needs recropping)
AI merge, better door handling.
NPC count returned to normal.
AI give up when stuck (like against a door)
More advanced checking for if we want to open a door.
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Changing doors to non-carving, so they'll block transit but can be pathed through.
Obstacle avoidance modifications
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen )
fixed pump shotgun so it actually uses the awesome fire sound that AlexR made
fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
some tweaks to the 3rd person walk animations
some tweaks to a bunch of 3rd person deploy / reload anims
3rd person animations for python + thompson
updated worldmodel python + thompson with new animations
3rd person animations for m249
updated worldmodel m249 with new animations
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
3rd person animations for mp5
updated worldmodel mp5 with new animations
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semi_auto pistol 3rd person tweaks
3rd person animations for Semi-Auto Rifle
3rd person animations for LR300
updated worldmodel LR300 with new animations
More api calls. Fixed some UI clunkyness.
flipped the rock upside down in 3rd person (so it matches the 1st person orientation)
tweaked rock anims (3rd person)
added rock sounds to the 3rd person animations
UnitInfoWidget cleanup, role text takes priority over desire/mood
Fixed errors with the error display ;) Error message audio trigger
added UIButton to all buttons, button click audio trigger
chat received audio trigger
setting up more audio events
basic audio definition scriptable object setup, audio defs dictionary'd by hashcode
audio manager placeholder object and script
Units are no longer allowed to move through other units
Automated Windows Build #607
Automated Linux DS Build #607
Automated Linux Build #607
CBaseLuaInterface::IsType won't call lua_type twice
Fixed DecisionMaker.FindBestGoalPlan not skipping over fallbacks
Fixed DepositToBuilding not ending properly
Fixed unit item events not firing when depositing to buildings