193,442 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Asset loading is now handled by the Database rather than const fields.
8 Years Ago
Subtracting 19330 (alexrehberg)
8 Years Ago
Cherry picked shadow shader fixes from main
8 Years Ago
missing files
8 Years Ago
fixed autoturret laser spazzing out autoturret laser brighter
8 Years Ago
fixed magic plate armor restored negative effects of heavy plate (cold/heat)
8 Years Ago
Debug hurt command takes hit bone as optional parameter
8 Years Ago
Fixed potentially offcenter entity occludee
8 Years Ago
fixed broken asset links
8 Years Ago
more
8 Years Ago
set quality settings to fantastic starting to add new paving to all hexes
8 Years Ago
moved stores from items to buildigns and renamed and moved building materials
8 Years Ago
Reapply 19287 + fixes
8 Years Ago
monument string saftey
8 Years Ago
FOR FUCK SAKE cursor offset
8 Years Ago
FOR FUCK SAKE board color
8 Years Ago
Subtracting 19287 (alexrehberg)
8 Years Ago
Refactoring
bot
8 Years Ago
Automated Linux Build #597
8 Years Ago
Zombies don't like water as much
bot
8 Years Ago
Automated Windows Build #597
8 Years Ago
sentry laser more accurate still
bot
8 Years Ago
Automated OSX Build #597
8 Years Ago
CVisibleShadowList::PrioritySort uses quicksort Removed slow condition from CVisibleShadowList::EnumShadow
8 Years Ago
stone and twig floors are flat
8 Years Ago
fixed turret laser dot being too far from target
8 Years Ago
added new pavement to city hex 17 and added new camera scripts to start balancing
8 Years Ago
Ai doesn't walk through bases (NEXTGEN AI ITT)
8 Years Ago
bearskin rug costs leather instead
8 Years Ago
removed negative protectino from heavy armor massively increased condition
8 Years Ago
Common rug icon more distinctive vs tool cupboard
8 Years Ago
Started on simple AI learning.
8 Years Ago
Bear rug allow objects on top of itself again
8 Years Ago
refactored some display code for vms on maps buffed heavyplate body armor fixed sash not showing sometimes
8 Years Ago
More shader updates/fixes
8 Years Ago
Fixed Nre Fixed profiler leak in GetWaterDepth
8 Years Ago
Remove local tile mouse highlighting
8 Years Ago
added new pavement to hex 17
8 Years Ago
craft sfx tweak
8 Years Ago
Added Post Process Stack
8 Years Ago
Terrain shader fuckup
8 Years Ago
manifest
8 Years Ago
added temp camera scripts to untiy scene remade sidewalk and added so far to hex piece 2
8 Years Ago
Doubled size of terrain potato detail texture; halved at GQ=0
8 Years Ago
name_conflict checkin
8 Years Ago
Merge fixes
8 Years Ago
anim fiddle
8 Years Ago
missed a bit
8 Years Ago
another craft sfx
8 Years Ago
more rework