193,436 Commits over 4,079 Days - 1.98cph!
Removed broken water impacts
Added MaxSpawnDistance to all impact effects and decals
FOR FUCK SAKE board color
should be able to place objects on table now
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
Automated Windows Build #596
DebugSkin bundle (RUST-1556 maybe?)
Automated Linux DS Build #596
Automated Linux Build #596
Light cache max entry count changed to 8287
Improved light cache hashing algo
Never allow light cache cache-misses
Removed use of CUtlEnvelope (allocations) in CMatQueuedRenderContext::SetAmbientLightCube - was super slow
Buildings spawned via debug tools have their view updated to appear completed
bear rug destroys on ground missing correctly
some world models tweaks (table and bear rug)
nope on the relaxed bear face
Cannot place chairs and tables on walls =)
store_sticks holds 100 sticks
merge from main/physicssounds2
Allow volume to be set on scheduled sounds
Vending machine cancels scheduled phys sounds when vending is canceled
Tiny merge fixes
plate armor recipie/armor/movement balance
phrases
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if bed is made public it can be taken over and slept in by someone else
Physics sounds for a bunch of the new item worldmodels
Tweaks to some item ui sounds
FOR FUCK SAKE tile highlight stuff
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
Mostly navigation changes
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added a walk animation for when the player is moving slower
Automated Windows Build #595
AIManager.OnAgentBehaviourCompleted rename
UnitAttachments slot blocking WIP