194,186 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Disabling animation on invisible players
9 Years Ago
merge from main
9 Years Ago
▊▄▆▄▊▄▊ ▄▋█▅ ▋█▉▅▊▅ ▅▆▋▅▄ ▌▅▋▉ █▋▋ ▋▄▊▍▊ ▉▌▌▊▊▉ * ▋▆█▄▌ "▌▍▆▅▌▇▇▌ ▆▌▊▅▅▇▅▊▍▇▄█▉" ▌▋▍▆▌▉▉▋ ▄▌▊▌▇ ! ▌▉▆▉▌▇▊ - ▋▊▌
9 Years Ago
adjusted the deploy times on the pistol/revolver prefab so they match the animation
9 Years Ago
Oops, removing my spammy debug print
9 Years Ago
Scene only
9 Years Ago
Disabling player eye code when in vehicles.
9 Years Ago
modified the deploy animations for the pistols/revolvers so they're much quicker
9 Years Ago
Had a little piss about with the building shader
9 Years Ago
You can draw a cock and people will walk around it
9 Years Ago
▌ ▇▌▋▆▄▆ ▄▊█▄▄ ▍▊▋▊ ▉▅▉▌▅ ▄▆ ▍▉▊ ▇▊▍▅~ ▍▋▅ ▌▇▆█ ▄▍▅▌ ▉▍▍▄▍ ▊▇▍▍▆ /▍▋▌█▌▅▍▆
9 Years Ago
More player drawing/waypoint stuff, SetDestination still potentially buggy due to array refactor
9 Years Ago
PlayerController drawing tweak
9 Years Ago
SetDestination uses an array of destinations (experimental)
9 Years Ago
not sure why but this is changed and they were gathering from bushes \o/
9 Years Ago
gathering is now a bool
9 Years Ago
Added portacabin greyboxes
9 Years Ago
Som random changes
9 Years Ago
Merge from main
9 Years Ago
Correctly apply ambient multiplier at runtime
9 Years Ago
Truck cabin and truck trailer greybox models and prefabs
9 Years Ago
Server compile fix
9 Years Ago
Workshop Skin Downloading, applying
9 Years Ago
One last sound tweak
9 Years Ago
Forgot to add size doubling in FixedArray when we GetEnd...
9 Years Ago
more water sfx fiddles
9 Years Ago
Enabled player model pooling by default (testing)
9 Years Ago
water sfx fiddles
9 Years Ago
Only log gib warning if developer > 0 Reduced GC from gibs
9 Years Ago
Removed hardcoded paths
9 Years Ago
- Increased interactaion range for now so I don't have to keep chasing after shit
9 Years Ago
FA now doubles it size using Array Resize.
9 Years Ago
Rebaked concrete barrier normal to work with wieghted vertex normals
9 Years Ago
sound fiddles
9 Years Ago
Fix for RUST-1389 / Top of dome monument buildable
9 Years Ago
FixedArray will now dynamically increase it's dimension (by doubling its size) every time we run out of space. This only happens in non-unity-editor builds.
9 Years Ago
Camera now gets parented to ships
9 Years Ago
island 1 sound tweaks
9 Years Ago
SkinId is ulong - network++
9 Years Ago
Fixed Item.WoodLog default interaction id being 0
9 Years Ago
Added Is Busy Building Something and Is Busy Crafting Something, that a unit can consider the current behaviour of another unit when making decisions. A unit will not try to collaborate with someone that's busy doing something else (like building or crafting).
9 Years Ago
PineTree save
9 Years Ago
Behaviour.Tick/SimTick don't call Break when target entity is destroyed
9 Years Ago
Fixes to chat and game scene Added extra hex prefab
9 Years Ago
Structure/Props folder cleanup
9 Years Ago
ActionChain debug shit
9 Years Ago
Human - Movement Mode slot set to Secondary, to mimick Common - Movement Mode.
9 Years Ago
Human - Movement Mode should probably be set to Movement Management DM type.
9 Years Ago
Added a Human - Movement Mode specific to humans, that takes thrown weapons into account for movement speed.
9 Years Ago
Icon uploading