194,188 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Added a Human - Movement Mode specific to humans, that takes thrown weapons into account for movement speed.
9 Years Ago
Icon uploading
9 Years Ago
ActionSettingsWrapper can now override the description for that action generated by the parent behaviour
9 Years Ago
Fixed power substation scenes missing SceneToPrefab tag
9 Years Ago
Improved Scene2Prefab preprocessing
9 Years Ago
SteamInventory json generation
9 Years Ago
Log warning when moving entity to group we are not subscribed to Only log group subscription warnings if developer > 0
9 Years Ago
Can now centre or find nearest edge for control points
9 Years Ago
Folder cleanup old crap warehouse until replacement
9 Years Ago
Warehouses greybox models and prefabs
9 Years Ago
Pause editor when Steam initialization failed
9 Years Ago
Renamed trigger anim actions to match their new param types (bool)
9 Years Ago
Added AIManager.DebugLoggingEnabled
9 Years Ago
Debug tools hook into player controller deselection, too.
9 Years Ago
better fix for sebs hack to stop units looking at desitionations when navmesh path is not a straight line from unit to dest
9 Years Ago
Added global Animation Debug flag in UnitManager, used in Unit.Animation Entity.IsSelectedForDebug is now set/unset by DebugTools. not the AI Debugger
9 Years Ago
Fixed NRE when editing item
9 Years Ago
Meta
9 Years Ago
Added ActiveBehaviourConditionSettings
9 Years Ago
Fixed uncompressed normals wrong green
9 Years Ago
converted crafting, hammering and chopping triggers to bools
9 Years Ago
Fixed Rock skin Fixed not running culling client/server only components properly (untested) Fixed Water Purifier skin
9 Years Ago
Client keeps track of subscribed network groups, warns when something fishy happens Network++
9 Years Ago
Energy Consideration curve tweak
9 Years Ago
9 Years Ago
TribeMemberActivityTrigger tweak
9 Years Ago
Play on break for the off animation allow us put it after Consume One, and it looks much better.
9 Years Ago
Consume from dispenser now looks slightly better, but still not perfect.
9 Years Ago
Rev 1532 killed ground fx for vehicles. Bringing them back while also keeping Paul's changes.
9 Years Ago
Fixed issues with vehicle going between active/inactive states
9 Years Ago
In-vehicle state changing work
9 Years Ago
Merge...
9 Years Ago
Re-working how combat kill activity is recorded TribeMemberActivityTrigger checks that the activity creator is a member of the player's tribe where applicable
9 Years Ago
Shops now work again (IItemRequestReceiver)
9 Years Ago
9 Years Ago
Names list
9 Years Ago
Compile fix
9 Years Ago
Names config, wearable condition fix
9 Years Ago
Some UIElement/Screen/Widget refactoring, added support for widget isolation Moved crafting and building modals to their own widgets
9 Years Ago
Intro stuff
9 Years Ago
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9 Years Ago
splash scene
9 Years Ago
Missing files.
9 Years Ago
File organization
bot
9 Years Ago
Automated Linux DS Build #454
bot
9 Years Ago
Automated Windows Build #454
bot
9 Years Ago
Automated OSX Build #454
bot
9 Years Ago
Automated Linux Build #454
9 Years Ago
* Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
9 Years Ago
Dispenable interactions no longer get names from their wrappers