194,188 Commits over 4,079 Days - 1.98cph!

9 Years Ago
workshop: fixed cutout by forcing all blend mode permutations in rust/std-cloth shaders
9 Years Ago
Small animal skin requires 20 hide
9 Years Ago
Fixed ItemHasHolder.Modes.Any
9 Years Ago
Typos
9 Years Ago
Actually fixed it
9 Years Ago
Fixed bad richtext formatting in UnitInfoWidget
9 Years Ago
ConsumeFromDispenser(Human) DSE condition tweaks (cannot be contained)
9 Years Ago
Don't show skill strings until Novice or above Spawn tweaks, more rocks. Hacky fix for potential zone spawn conflicts with tribe create Skill tweaks
9 Years Ago
Fixed potential NRE in Water.ToggleVisibility
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9 Years Ago
Automated Linux DS Build #453
9 Years Ago
Re-ordered consume action chains a bit Hat prefab change
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9 Years Ago
Automated Windows Build #453
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9 Years Ago
Automated OSX Build #453
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9 Years Ago
Automated Linux Build #453
9 Years Ago
* Removed RPG from the game * Adjusted HL2 weapon's idle times to match sv_defaultdeployspeed convar * GitSync
9 Years Ago
PlayerController default entity interaction evaluation should now work properly and behave consitently with the evaluation used for radial menu interactions
9 Years Ago
Another tweak to the same method
9 Years Ago
DecisionScoreEvaluatorsUtility.EvaluateConditions fixed early break when hiding from UI on conditions fail
9 Years Ago
You can pick up decayed corses again
9 Years Ago
Added modes pattern to ItemHasHolderSettings condtion Fixed Hat female wearable view not being flagged properly
9 Years Ago
Lots of skill usage/unlock tweaks
9 Years Ago
tweaks to approaching combat targets
9 Years Ago
Merged tutorial back into one single massive list of chores because it's probably more compelling for a test build Fixed missing LOS layers data for all Units
9 Years Ago
UI selectable sounds dont play when the selectable element is inactive or flagged as not interactable
9 Years Ago
Tribe Creation scene/root now set inactive during spawns to avoid any potential issues PlayerPrefs get nuked if they dont contain the new version key
9 Years Ago
Layout
9 Years Ago
Fixed GPV fallbacks, adding DecisionMaker.FindBestGoalPlanFallback and making some ugly code
9 Years Ago
Interaction positions for sleeping on CampfireSpit Some entity debug logging fuckery
9 Years Ago
Improvements to the crafting/building modal Item commands button doesnt show unless there are commands available Fixed TargetFilterSettings DSE params not being flagged as having access to a target through their DecisionContext PauseBlurEffect also reduces gamma and gain via colorgrading/tonemapper Added CorpseCondition.IsCooked Human/Food/Cooking/Take Cooked Corpse from From now works, also added Drop Cooked Corpse goal plan
9 Years Ago
Sleep related tweaks. Campfire with spit now has sitting and sleeping innteractions.
9 Years Ago
Time debug now shows both times
9 Years Ago
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9 Years Ago
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9 Years Ago
Decision's constructor really doesn't need to call Clear
9 Years Ago
Added updated controls display to MenuUI Fixed tribe tracker UI widget causing some elements to flash in the middle of the screen on init
9 Years Ago
tweaks
9 Years Ago
playable
9 Years Ago
Audiko mixer tweaks Player time controls only work in GameState.Game TribeCreate UI sounds
9 Years Ago
various
9 Years Ago
various
9 Years Ago
Double bug
9 Years Ago
Third party
9 Years Ago
textures updated
9 Years Ago
door prefabs updated
9 Years Ago
roller doors updated
9 Years Ago
updated prefabs with collision and tint masks
9 Years Ago
workshop: setting override tag and render queue when switching between opaque and cutout
9 Years Ago
Added bollard and fuel tank blockouts
9 Years Ago
Fixed grass color, properly this time, probably
9 Years Ago
Nuked old GoTo interaction Updated hand axe knife