194,204 Commits over 4,079 Days - 1.98cph!
NRE fix, island1 water + height maps
Automated Linux DS Build #449
TimeManager.DateTime once again returns TOD's cycle.DateTime, exposes ScaledDateTime for our fudged scaling of months and years
Automated Windows Build #449
Camera switching improvements
Automated Linux Build #449
render.RedownloadAllLightmaps defaults to old behaviour. Added boolean parameter to apply lighting changes to static props.
Show your own character when in vehicles
Removed Scion, updated third parties
Consolidated trigger events a little, adding new TriggerEvent event type
Improved trigger wrapper/list editor drawers
Merging TriggerSettingsWrapper into one class
Different degrees of hunger
StatManipulatorParameters missing name field
Merge from networking_fuckery
ECS shutdown/reset refactoring
Merge from water-vis-trigger
Fixed trigger OBB not matching scaled collider properly
Fixed water collision bounds getignore inverted test
Reset manager extensions in GameManager.DoRestart, moved ECS shutdown to EntityManager.Reset
GameManager restart coroutine
new muzzleflash effect for mp5
Fixed underwater fx not showing
Updated Water prefab with WaterCollision
Added WaterCollision.GetIgnore for Bounds + GamePhysics path
Deprecated WaterLevel.ToggleCollision, switched to WaterCollision.GetIgnore
Agent/DM profiling cleanup, fixed some bad early returns before EndSample
Fixed NRE in UnitBehaviourWidget
UnitBehaviourWidget improvements
saved over city scene 2 with city scene 1. added new tunnel system to hub and added new tunnel piece 21. reworked tunnels to flow better and started to add signs in tunnel to help navigate.
people should no longer look in the direction of their destination
Actions data pass (descriptions, icons, UI exposure)
UnitBehaviourWidger default Action icons
ActionSettingsEditor ExposedToUI in base rather than relying on DrawPropertiesExcluding
More warnings bs
UnitVoiceDefinition validation/editor button to populate bundles for each sound type
Warnings