200,055 Commits over 4,140 Days - 2.01cph!
- Ripped out some more unused stuff, cut down some loading times slightly
Copy steamclient.so to Plugins/x86_64 for linux server
flamethrower and scope + LODs and materials etc
FOR FUCK SAKE playership prefab
!A gigglebone script
- Removed some doors from factory rooms to eliminate inter-room backtracking
Pre-lighting tweaks in the shader.
More glorious temp clutter in /water3/
Fixed post processing shaders being broken on OSX due to a previous change
Automated Linux Build #187
Automated Windows Build #187
Automated Linux DS Build #187
Automated Windows Build #188
Automated Linux DS Build #188
Automated Windows Build #189
Automated Linux DS Build #189
/Water3/ stuff and cleanup.
Clouds
FreeCamera mouselook toggle with left alt
Clothing adjustments and reskinning. Cleaned up some weird locations of prefabs/meshes.
Temporarily moved a bunch of clothing prefabs to work with the playermodel scene
Completed shader refactor
Merge from shader refactor branch
Merge from shader refactor branch
Fixed warehouse floor decal (#492)
Sounds for new building frame pieces
- Your current weapon no longer gets dropped when picking up a new weapon. Gets destroyed.
- Roomspawner global scale budget set to 1
- Added a sound when picking up a weapon
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine.
Enable/disable AmbienceEmittter component when activating/deactivating emitters.
- All enemies now have 100% chance to drop portal time and have a predetrmined amount, per enemy
- Reduced the amount of portal time awarded per room
- Increased the amount of time awarderd per coin/energy
- Added pickup weapon binds to PlayerButtonSet for controller/mk
- Added an exit room with portal
Split intentory menu to its own scene
Pie menu is a scene
- Exit portals auto activate when in range now, no input required
- Removed mission objective notification
- Mission screen now shows area names instead to show progression, removed all mission icon stuff
- Timer doesn't start until you exit the starting room
- Slowed SuckIn speed
tuna wall light LODs, materials and textures.
Female version of the tshirt
moved male mesh to own blend file as export was takign too long
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
- Added lockable doors to all Factory room setups
- RoomLockIn now gets added to all rooms
- All rooms (should) lock in when entering them now
FOR FUCK SAKE player prefab with temp damage version
FOR FUCK SAKE playership texture/material
Merged male/female tshirt