202,463 Commits over 4,171 Days - 2.02cph!
Nice error when missing item in google sheet
bug fixes, new wall climbing power up, ui changes, feedback button, etc.
fishing traps ignore minnows as bait
new coms triggers to use for humans to communicate with each other
triggerComsPoint
triggerComsPointFloor
triggerComsComeHere
triggerComsShout
triggerComsYes
triggerComsNo
triggerComsDont
triggerComsTalk
Full screen black screen test
Fixed DataEditor creating assets using the base type as prefix when it the type is a subclass
Renamed a lot of assets to correctly match the scheme
furnace is lvl 15
pants are lvl 13
UI time toggles animator fix
Ability.SetCombatTarget species comparison condition re-instated to prevent player commanding people to murder each other
some changes werent checked in
more changes not checked in
latest export of human + merge
Added DecisionContextScope enum for cleaner management of decision scope and weight/multiplier application
Player task animator states, colors and icon swap
Switched music file compression from Vorbis to ADPCM (test)
standard bows aren't considered hostile by helicopters anymore
rock entity attack speed reduced, animation made to match
harvesting player bodies no longer gives xp
missing files for no xp from harvesting
FOR FUCK SAKE asteroid tile model
stone pickaxe rotation fix
office L stair model and collider
dungeons scene and prefab update
New XP gain sound. Tweaks to other xp related sounds
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
Unity's crying over Destroy, wants DestroyImmediate.
Added Condition Trigger.
Moved Alert and Fleeing checks to Conditions.
Added Unit Comparer static class with Hostility check.
3rd person animations for the player aiming and throwing 1hand or 2hand weapons
added code for 3rd person aiming/throwing of 1handed / 2handed weapons
tweaked throw animations
EDITING ALL THE BEHAVIOUR ASSET FILES BY HAND A LIKE A DRUNKEN CUNTWHISTLE TO FIX MY STUPID DATA MIGRATION ERRORS FROM EARLIER THIS EVENING
Put the new threat check condition back into the AI Designer
xp when crafting ingredients are used
halved xp when gathering
fixed incendiary rockets not being craftable
research table not craftable
using a repair bench adds the user as a partial owner
fishing traps give xp
lots of ownership sharing for various actions (cooking, smelting, etc )
protocol++