139,472 Commits over 4,352 Days - 1.34cph!

3 Years Ago
merge from HeliAccess
3 Years Ago
merge from ConvexDeployables
3 Years Ago
merge from HomingVsPlayerHelis
3 Years Ago
Updated unpacked parachute prefab with new model (still not final though) Updated parachute item icon
3 Years Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
3 Years Ago
merge from parachute
3 Years Ago
merge from weapon_racks
3 Years Ago
merge from HAB_armor
3 Years Ago
network++
3 Years Ago
merge from save241 - Staging wipe
3 Years Ago
Fixed issues with industrial crafter placement on workbench 2 and 3
3 Years Ago
Merge from main
3 Years Ago
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
3 Years Ago
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
3 Years Ago
Fixed variable name
3 Years Ago
Don't allow looting attack heli storage if there's a driver
3 Years Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
3 Years Ago
Update attack heli storage naming, for additional clarity
3 Years Ago
Added storage interaction to the collider near where the flares come out
3 Years Ago
A few edits for pilot flares
3 Years Ago
HasValidParachuteEquipped safety checks
3 Years Ago
Stop hitting yourself
3 Years Ago
Don't keep firing flares at ultimate speed if the player holds down the flare fire button
3 Years Ago
Simplified pilot flare obj
3 Years Ago
Attack heli pilot flares are now functional vs homing rockets (not just visual)
3 Years Ago
Merge from main
3 Years Ago
Adjust peg placement for homing missile launcher on gun racks
3 Years Ago
Merge AttackHeliFlares -> HomingVsPlayerHelis. Getting the whole gang together.
3 Years Ago
Merge HomingMissileLaungher -> HomingVsPlayerHelis
3 Years Ago
Merge Main -> HomingVsPlayerHelis
3 Years Ago
Merge from HomingMissileLauncher
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Merge color_overrides -> global_networked_bases
3 Years Ago
Fix multidraw convar so it defaults false Player controlled color for construction skin actually works now
3 Years Ago
Merge from weapon_racks/remerging
3 Years Ago
Weapon racks item setup
3 Years Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
3 Years Ago
Semi-implemented the safe zone and owner protection stuff for HAB purchasing
3 Years Ago
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3 Years Ago
Adjust when hand IK kicks in during deploy
3 Years Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
3 Years Ago
S2P bandit camp scene
3 Years Ago
Rewrote conversation_airwolf_response_interested from "I'd like to buy a helicopter" to "I'd like to buy an aircraft"
3 Years Ago
Added support for spawning non-vehicles at Air Wolf. VehicleSpawner now uses a new IVehicleSpawnUser interface instead of BaseVehicle. BaseVehicle and HotAirBalloon now both implement IVehicleSpawnUser.
3 Years Ago
Scrap heli doesn't need this fuel override
3 Years Ago
Merge multidraw convar fix
3 Years Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
3 Years Ago
HAB now has a proper icon and name on the death screen
3 Years Ago
Merge Main -> HotAirBalloon DeathScreen
3 Years Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.