199,196 Commits over 4,140 Days - 2.00cph!

7 Years Ago
force timescale back to 1 on replay exit
7 Years Ago
Replays are now enabled for practice matches. Don't record replay replays :)
7 Years Ago
force-close mission panel when leaving the menu, incase someone is browsing the missions and get matchmaked.
7 Years Ago
Scene
7 Years Ago
wip jump pad/ animation controller
7 Years Ago
fixed disabled game object on jump pad prefab
7 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
7 Years Ago
Scene backup.
7 Years Ago
Merge from main
7 Years Ago
TileViews now get linked to their TileTopperViews of present. Jump pad anims on use.
7 Years Ago
more
7 Years Ago
jumppad prefab
7 Years Ago
disabled JP effect again
7 Years Ago
scene & gui backup, icons
7 Years Ago
Igniter now does 1-2 dmg. Updated igniter attack description to state how many turns the effect lasts. Tile burn damage effect now has a min-max range instead of just a single value. Taken from attacker's attack def.
7 Years Ago
WIP replay control UI
7 Years Ago
Scene backup & gui assets.
7 Years Ago
Merged from main
7 Years Ago
merge from main
7 Years Ago
altest art
7 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
7 Years Ago
fixed passing loot through floor using BBQ exploit
7 Years Ago
[D11] Add some scripts to reimport all audio clips with settings as suggested by Unity, and a general framework to re-trigger the import of any sort of asset class
7 Years Ago
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7 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
7 Years Ago
Added Beta 6 what's new definition.
7 Years Ago
[D11] Much cleaner stat tracking in LiteNetLib
7 Years Ago
Disabled GroupDeath bravery debuff. SettlementMorale no longer NaN if settlement bravery is 0
7 Years Ago
getting latest
7 Years Ago
Lowered max loot spawns at site B
7 Years Ago
jump pad launch/land placeholder audio
7 Years Ago
Set all item descriptions and costs.
7 Years Ago
Improved reload awareness for Scientists (don't rush when reloading). Duck when reloading behind partial cover. Misc other little tweaks and improvements to Scientist AI. Tweaks to range restrictions on spawn points at Military Tunnels.
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
set allo mission currency reward values. added igniter damage mission.
7 Years Ago
added Defines.MissionsAwardedPerDay, set it to 3 for good testing variety.
7 Years Ago
progress backup
7 Years Ago
Vertex painted deck, hull and mast
7 Years Ago
added jump pads to car3, dm2 maps
7 Years Ago
Yet another merge from main
7 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
7 Years Ago
Hide Signs convar, option
7 Years Ago
added SetMaps console command to set server map rotation with map ids
7 Years Ago
adding what's new screen
7 Years Ago
missing textures...
7 Years Ago
psd ressources
7 Years Ago
bigwheel no longer shares workbench phrases Phrases rebuild LootPanels Scene2Prefab
7 Years Ago
Squad.GenerateRandom now also takes a RNG so we can make deterministic generated squads
7 Years Ago
Slightly faster tree mesh sort
7 Years Ago
fix what's new /mission sorting issue