199,208 Commits over 4,140 Days - 2.00cph!
some PathView clean up and exposed visual variables to inspector
Put the avatar and tropy back in the squad editor ;)
Fixed entering vehicles on connection which was actually broken in general (even for reconnecting into a vehicle). Let players in race mode start in their vehicles again.
Working on weapon safe respawns
Safe loot working, with one bug to fix
Only spawn player in car at start of round
corn and pumpkin harvest time increased
health over time takes much longer to convert into health
!cctv password assignment
scene updated
scene2prefab
RUST-187 - oak_e missing billboards
swamp trees billboard mats tweaks
refactored some GameClient init.
Added replay match type.
Added delays in between replay actions.
Deselect all units on match end, as requested by Alex.
Can't enter selection state to control units in replay mode
carrot harvesting from the patch is "one" rather than "all"
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
Added map icons for checkpoints. Also fixed an old bug, with mission task icon always showing on the map.
Bandit guards don't like players sleeping for too long.
Bandit guards don't like smoke grenades being thrown.
Bandit guard hostility tweaks.
only show cooldown effect after actions have completed, not during
disable any active cooldown effects when hiding UI with F9
getting latest
tweak env and player platform texture
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
Fixed repair bench UI pooling issues
Update lootpanel prefab scene
Movement rules for scientists (stay close to spawn, etc).
Updated some spawn point at military tunnels.
Scene2Prefab Military Tunnels.
removed old unused ao and metalness textures for l96
Added impostor renderer for fast cpu-side drawing + attached to main camera
Updated impostor shader to support indirect instancing
Updated LODComp, RendererLOD and TreeLOD to support fast path
Created Impostor layer; enabled by default in camera (fallback)
Fallback to slow path when instancing unsupported
Moved all tree impostors to Impostor layer
[D11] Ping fix and exception fix
Fixed culling visibility toggle delay
resource tweaks and yam patch
vertex coloring carrots and yams
Fixed errors due to missing meshes
Fixed server compile
Fixed fallback