195,796 Commits over 4,110 Days - 1.98cph!

3 Years Ago
Removed terrain blending from cliffs where it isn't desired. More west splatting.
3 Years Ago
Dialed back roadside / railside bush density by 40%
3 Years Ago
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3 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Fixed junkyard keycard not respawning
3 Years Ago
merge from setdestination spam fix
3 Years Ago
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3 Years Ago
merge from junkpile ai fixes
3 Years Ago
Add peacekeeper and heavy to death screen options, added localization keys
3 Years Ago
Population density tweaks
3 Years Ago
Heavy Scientist and Peacekeeper avatars
3 Years Ago
Scale populations to map size
3 Years Ago
Run the engine population first in case it fills up the sidings
3 Years Ago
Add spawn population for train wagons, uses traincar.wagons_per_engine convar
3 Years Ago
Track selection takes all engines' inputs into account
3 Years Ago
Don't let trains spawn within 40m of start/end of siding
3 Years Ago
Spawn cars slightly above the spline so the bounds check passes (they get snapped to the spline anyway) Remove bypass bounds check
3 Years Ago
Fix spawn rotation
3 Years Ago
Shark and Scientist avatars
3 Years Ago
Reapply population convars New SpawnPopulation that overrides position to select from valid siding splines
3 Years Ago
Always load initially in uncoupled state
3 Years Ago
Added max_couple_speed convar. Removed my train pop convars - not sure how we'll set these up yet.
3 Years Ago
S2P compound and water treatment
3 Years Ago
Mark above-ground rail siding TrainTrackSplines as aboveGroundSpawn = true
3 Years Ago
Merge from official_server_analytics
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Merge from cui_improvements
3 Years Ago
Basic train spawner + convar setup, not functional
3 Years Ago
More megacliff area finalization
3 Years Ago
Updated train wagon coupler mesh / added bones for moving elements
3 Years Ago
Finalizing west megacliff WIP
3 Years Ago
Removing redundant code
3 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
3 Years Ago
Sandbox spawning bypasses IsAdmin checks in singleplayer Editing entity variables bypasses IsAdmin checks in singleplayer
3 Years Ago
Merge from rail_network_2
3 Years Ago
Merge from main
3 Years Ago
Fixed crashes when setting null model on players Fixed crash when trying to render world model as entity model
3 Years Ago
merge from postprocess_opt
3 Years Ago
merge from may_22_bugfixes
3 Years Ago
merge from save224
3 Years Ago
network++
3 Years Ago
Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Reduce the chance of vehicle parts from junkpile_j
3 Years Ago
SAM Site can no longer be damaged by bullet type damage
3 Years Ago
Better rail junctions
3 Years Ago
Merge NewModels -> Rail Network 2