131,436 Commits over 4,232 Days - 1.29cph!

5 Years Ago
▄▅▄▅▌_█▉█▉▇ ▆█▄▍▌, ▋▄▇▇▍▊▇▆, ▇▇▌ ▉▌▇▌, ▍▆▌▅▋ ▍▇ ▇▍ ▇▍▋▉▋▊ (▆▊▄▄▍ ▅▄▌▄▉▋▌▋?)
5 Years Ago
Subtracting 61639 (should've gone on a branch)
5 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
5 Years Ago
boar prefab & idle update
5 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
5 Years Ago
network++ save++
5 Years Ago
Merge from io_colour
5 Years Ago
If the currently playing shot is being renamed, exit it before renaming
5 Years Ago
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
5 Years Ago
Mount pos edit. Solo sub now fully set up and driveable.
5 Years Ago
Buoyancy, mount anchor
5 Years Ago
Buoyancy edit on solo sub
5 Years Ago
Hide some more unused inspector vars from BaseVehicle classes
5 Years Ago
Various solo sub setup.
5 Years Ago
Typo fix
5 Years Ago
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
5 Years Ago
Unsaved
5 Years Ago
Pre record UI styling
5 Years Ago
More collider work for both subs. Collision meshes for the propeller housing on both subs. Note that the solo sub interior is solid even in detailed collision mode - if we eventually let people shoot through the windows, the top turret will need to be modified to be hollow.
5 Years Ago
North of dome
5 Years Ago
Playback timeline styling changes Show overlay on timeline while recording a shot
5 Years Ago
Added support for renaming shots
5 Years Ago
Triangulate some faces
5 Years Ago
Made a collider model for the top section
5 Years Ago
Merge from main
5 Years Ago
Merge from grenade_tip
5 Years Ago
Server compile fix
5 Years Ago
Desert region around new Dome
5 Years Ago
Made a collision mesh for the solo sub main body detailed collider
5 Years Ago
Make BuoyancyPoint gizmo translucent
5 Years Ago
Added a Fade toggle button to AI designer
5 Years Ago
Merge Main->Submarine
5 Years Ago
TakeCover movement fix
5 Years Ago
Fixed motion vectors not available when needed, s+v overlay script hooked up, clean up.
5 Years Ago
Subtracting 61140
5 Years Ago
Subtracting 61071
5 Years Ago
Subtracting 61070
5 Years Ago
Merge from main
5 Years Ago
Merge from post_fx
5 Years Ago
tweaks
5 Years Ago
animal AI design update
5 Years Ago
merge from AI hdrpb merge
5 Years Ago
reapplied monument changes
5 Years Ago
merge from impact_effect_scale
5 Years Ago
merge from hdrp_art_backport
5 Years Ago
▅▇▉▇▅▉▄▆ ▊▌▇▋▉ ▅▆▌▅▋▍▌▍▋█ - ▉▋▆▍▇▄▄ █▄█
5 Years Ago
merge from main
5 Years Ago
merge from backport_bugfixes
5 Years Ago
merge from main
5 Years Ago
Added an onscreen tip to explain the throw/drop controls when first using a grenade