201,593 Commits over 4,171 Days - 2.01cph!

4 Years Ago
- Fixed betting rounds not ending until the end of going around the table. Now moves on immediatey if everyone has had a turn and the bets are equal. - Fixed the next betting round not always starting on the right player.
4 Years Ago
Merge Main->CardGames
4 Years Ago
world model for bunny hat, better eye jitter stuff
4 Years Ago
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4 Years Ago
Improved oak trunk textures Brightened up oak and beech tree billboard materials Darkened tundra grass
4 Years Ago
Assign the correct Sit_Workcart pose to the work cart seat. Enable headlook for the workcart. Fix headlook on/off check bug.
4 Years Ago
merge from vehicle_vendor_fixes
4 Years Ago
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4 Years Ago
Some more light fixtures texture polish
4 Years Ago
reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
4 Years Ago
vehicles are now reposessed after 5 minutes instead of 2 team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
4 Years Ago
Fixed weapon effect parenting bug
4 Years Ago
headlook at poker table
4 Years Ago
Military tunnels bundle of fixes Spent some time improving light fixtures textures and prefabs to function as intended
4 Years Ago
Remove snowball from eggs
4 Years Ago
Fixed floating hanging table lights at bandit town Bandit town S2P
4 Years Ago
merge from gestures_2
4 Years Ago
AIInformationGrid profiling and reworked array access
4 Years Ago
More profiling, bit of refactoring.
4 Years Ago
merge from main
4 Years Ago
more cleanup/fixes
4 Years Ago
Removed support for playing the legacy gestures via the gesture convar command
4 Years Ago
Fix text sizing issue on slots UI panel
4 Years Ago
Misc cleanup
4 Years Ago
Added a ton of extra profiling
4 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
4 Years Ago
merge from main
4 Years Ago
Fixed Motor tool applying torque in "world space", i.e. acting as if the prop it is attached to is never rotated
4 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
4 Years Ago
More consistent styling for text boxes in the main menu between operating systems and beta branches
4 Years Ago
Remove a log
4 Years Ago
Potential EndGestureShared NRE fix
4 Years Ago
Fixed cards mesh being visible underneath card table seats
4 Years Ago
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4 Years Ago
Potential workaround for "SV_CreatePacketEntities: GetEntServerClass failed for ent 1." error message and crash when disconnecting from a listen server as a host while it is not empty Fixed all Unreachable servers being filtered out by the default filter settings
4 Years Ago
Updated menu background video
4 Years Ago
Merge CardGames -> Main
4 Years Ago
Fixed player's previous cards that were sent through not clearing if the new load contains no cards
4 Years Ago
network++
4 Years Ago
merge from CardGames
4 Years Ago
Topbunnies no longer hides hostile UI
4 Years Ago
Fix the first to have a turn player for two-player games
4 Years Ago
In two player games, have the dealer post the small blind. Small blind player becomes big blind.
4 Years Ago
Action UI edit
4 Years Ago
Merge branch back to CardGames
4 Years Ago
Fix betting, make it per turn instead of per round
4 Years Ago
- Fixed up more troubles with how bets and raises are handled - The first "raise" is just a bet. Corrected it still being called "raise" - Cleaned up the audio switch
4 Years Ago
- Fix the raise minimums to follow the rules correctly - Made the action UI less complicated, now only showing the amount your bet will increase - Always send card player data for all players, less bug-prone - Move some CardPlayerData methods to server-only
4 Years Ago
Better abandoned scrap calculation
4 Years Ago
Remove temporary debug print