201,550 Commits over 4,171 Days - 2.01cph!
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view
Hammer: Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps)
Hammer: "angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
Added Panel.Set/GetX/Y (Uses Lua Panel.GetPos internally) and switch Panel:Center(Horizontal/Vertical) to use them
Fixed Panel.LerpPositions not working well with Panel:Center*() functions
set workcart to use sit_workcart mount pose
added workcart sit mountpose enum
Workcart - Updated Ik positions for hands
Added driving workcart player pose to player animator
Made PrecacheSentenceFile() shared
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Workcart menu background video
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Merge WorkcartExtra -> Workcart
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Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
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Shadow proxies for Vehicle folder content - static vehicles only
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Codegen
Phrases
Network++
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Shadow proxies for Structures folder content
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Move InheritedVelocityScale 1 to be for trains only
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Fix Unity editor hanging/crashing when running in SERVER mode more than once
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Merge from item_loss_ui_fix
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Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
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Remove some GetComponents, Cancel the tween when ending
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Fixed electrical typo in AND, OR and XOR switches
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Fixed item loss UI notices on vitals not appearing (prefab was disabled)
Item loss notices are now pooled
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Prevent trains taking damage from initial collisions when manually spawned
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Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
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Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
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Made work cart twice as fuel efficient
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Remove engine trigger box
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Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
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workcart braking effects
fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
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Tweaked sprite material on slot payout UI
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Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
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tunnel dwellers drop very slightly more loot
added ForceInitialSpawn to ttrain_tunnel_double_straight_a
Lootstrips have slightly less chance of a tool crate
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new train tunnel elevator movement sound
minor reverb tweaks
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Remove debug code from Browse > Addons
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Fixed the default screen resolution selection so it should now select the desktop resolution
Hammer: Added info_lighting_relative to the fgd
Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
workcart gibs correctly assume override colors
temp fix for underground gunshots being heard on the surface
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)