134,771 Commits over 4,293 Days - 1.31cph!

5 Years Ago
More beat detection work. Go back from using RMS, as the basic average provides better variation
5 Years Ago
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
5 Years Ago
Sound light work
5 Years Ago
Sound light work
5 Years Ago
Balancing volume response, set up laser light
5 Years Ago
Handle fake input nicely with the new setup
5 Years Ago
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
5 Years Ago
Further improvements for the hurt filter
5 Years Ago
fx scene sub stuff
5 Years Ago
craggy debug biome painting
5 Years Ago
climate color grading improvements
5 Years Ago
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5 Years Ago
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5 Years Ago
Prefab and scene updates for transitional pieces (doors)
5 Years Ago
Added transitional pieces (doors)
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
wip water treatment plant ai
5 Years Ago
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder Added AudioInterceptComponent.debugChannels to print out audio info
5 Years Ago
Merge from main
5 Years Ago
Added 45 and 90 degree corner tubes to underwater labs
5 Years Ago
Fixed dungeon block volumes in 45 degree corner tube prefabs
5 Years Ago
Added more underwater labs to dungeon_base_test scene
5 Years Ago
merge from main
5 Years Ago
Updated cinematic anim controller + avatar. Added dialogue clip.
5 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
5 Years Ago
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Laser beam NRE fix
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Make laser beam update a work queue and clamp its allowed time
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from 360_stairwell_fixes_2
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
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5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)
5 Years Ago
Ensure BaseEntity exists on BoomBox when changing flags
5 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
5 Years Ago
Hurt overlay vignette fix
5 Years Ago
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5 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
5 Years Ago
Remove corridor tubes that don't lead to any rooms
5 Years Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
5 Years Ago
Made module volumes thinner
5 Years Ago
Moonpool shared prefab - contains water surface, volume and effects Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool' Removed previous volume test mesh
5 Years Ago
merge from /player eyes gesture fix
5 Years Ago
Disable rotation on sound light since it has no valid placement and confusing
5 Years Ago
Reduced boombox condition loss
5 Years Ago
Added detailed volume triggers to all underwater lab segments (initial version for testing purposes, some tube_50 volume triggers are still missing)