134,793 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Missed file
5 Years Ago
Added AIInformationZone.Mege
5 Years Ago
AIInformationZone bounds encapsulation tests
5 Years Ago
Merge from render_scale
5 Years Ago
Added missing component on camera prefab
5 Years Ago
Catching if DLSS is not available
5 Years Ago
Merge from main
5 Years Ago
Updated reflex plugin
5 Years Ago
AI data for remaining modules.
5 Years Ago
Added AI data to first half of module segments
5 Years Ago
merge from submarine main
5 Years Ago
viewmodel arms on dancing using humanoid tests
5 Years Ago
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5 Years Ago
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5 Years Ago
WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
5 Years Ago
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
5 Years Ago
Add a couple of additional null checks to modular vehicle conditional refreshes
5 Years Ago
Radio list changes
5 Years Ago
Merge from main
5 Years Ago
Applied new settings to large tiles variant as well
5 Years Ago
Speed up dance floor and sound light
5 Years Ago
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
5 Years Ago
Extra null check
5 Years Ago
Don't add second channel data in AudioVisualisationEntity if the source is in mono
5 Years Ago
Increase discofloor base speed and volume sensitivity, to 0.75 basespeed and 5 sensitivity
5 Years Ago
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5 Years Ago
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5 Years Ago
- Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input. - Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots.
5 Years Ago
Master effects prefab for DuoSub Functional sonar blip effect for angle/distance params
5 Years Ago
Merge back to Submarine
5 Years Ago
Fix compile issues from CanPushNow changes
5 Years Ago
Subtract temp compile fixes
5 Years Ago
Enabled BaseMoveTowardsState access for humans.
5 Years Ago
merge from main
5 Years Ago
Uncommitted waterplant ai wip
5 Years Ago
Set read/write access on meshes needed for navmesh generation. Navmesh gen tests.
5 Years Ago
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5 Years Ago
merge from /submarine
5 Years Ago
Sub fx file organization
5 Years Ago
Temp fixes for aux branch compile errors
5 Years Ago
Forgotten files
5 Years Ago
Renaming a bunch of train tunnel generation scripts with DungeonGrid prefix to reduce confusion with the new DungeonBase scripts (generating a grid style dungeon versus a base / building style dungeon)
5 Years Ago
dial back the red colour filter on hurt
5 Years Ago
Underwater lab map markers
5 Years Ago
Cleanup
5 Years Ago
Moonpool water material
5 Years Ago
Prefab updates for moonpool water plane / underwater labs env volumes
5 Years Ago
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
5 Years Ago
Added colliders to 90 and 45 degree hatch tubes
5 Years Ago
Added S tube hatch environment volumes