200,688 Commits over 4,171 Days - 2.00cph!
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protobuf
wip memorybank serialization
Small optimisations when adding new groups / batches
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Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Lambdas not allowed either
Lambdas not allowed either
Try to appease Apple gods
Try to appease Apple gods
PlaceCliffs, FoliageGrid and small fixes
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Added rain weather type to WeatherPreset
Added tool to run material setup in edit mode.
Fixed WeatherEffect update not properly starting after the loading screen
Enabled aurora borealis at night in the arctic biome
Server versions of weather.load, weather.reset and weather.report
Small typo, shouldn't affect anything
This was supposed to be commited
Particle grid emission rate also takes camera velocity into account
Better camera velocity offset in particle grid
Testing high collision quality on rain and snow
event fixes, start/stop design events, fixed test entity not being attackable.
Fixed climate system not initializing on the server (causing several NREs)
Fixed effect systems updating during the loading screen
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Fix wearable retargeting breaking when switching view modes
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Remaining new south-west & coastal road, fishing village.
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