194,009 Commits over 4,079 Days - 1.98cph!
Merge from Main->Vehicles.
Major merge conflict with ParticleSystemContainer where Jarryd and I had both made similar changes to stop it generally being slow and generating garbage. His version is safer as it doesn't "fix" existing prefabs using it but only ones that set a particular flag. Since there are almost 100 prefabs using it now, I've taken his safer option and enabled the new precached flag on my prefabs that use it.
Repositioned fluid outputs on large and small water catchers
Switched to new crossbreed effect.
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No longer encode genes to seeds or produce.
Set the fertilizer item world model to the default.
Increased composter cull distance
Don't show plant info UI if holding an item classed as hostile
[D11][UI][#3906][#3907][#3908] Fixes for issues related to eula popup
[D11] [UI] Fixes for bugs 3869, 3872, 3877, and 3881. English US language default fallback set and loosened boot-up language code so it doesn't try to find closest matching (it either perfectly matches, or returns English US). Localisation fixes for Playstation(R)4 text and Favourited/History translations. Removed "PLACEHOLDER" text in localisation files. Fixed backend text showing when reporting a player.
[D11] Added call to display system message for TRC 4061 for bug 3876
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[D11][UI] Privacy Policy Prefab and text update
[D11] Palm tree LODs amount changed to 5 to 4
[D11] Reverting checkin
48813
Stability improvements to fading decals on displacements
[D11][UI][#3887] Fix for game not translating text when canceling loading
[D11][UI] Removed debug options in ingameoptions
[D11][UI] Eula popup and screen changes + eula text
[D11] Palm tree LODs amount changed to 5 to 4
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fps_max can now be changed while on a server/in-game
[D11] Incorrect scale deployables fixes [Shelf 3820 - OK'd by Gurmita]
[D11] Fix to bin scale [Shelf 3816 - OK'd by Gurmita]
[D11] [UI] Added new translations for "Favourited" and "History".
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RichText - Fixed links getting previous link signals in certain cases, fixed multiline links going beyond panel bounds
setting up component wold models
[D11][#3823] Building now produces a smoke effect. (Shelved)
env_entity_dissolver will no longer remove players, will apply dissolve effect to players as expected, and will not credit its kills to a random player
Excluding sqlite3 from PS4/XBox platforms.
[D11] [UI] Locked game type option from server filter popup. Button Options can no longer perform left/right input when locked.
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