194,009 Commits over 4,079 Days - 1.98cph!
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players ( missing file)
[D11] Player fixes since sprinting is not disabled while ducked
[D11] Guards lodgroup access
[D11] Guards lodgroup access
[D11] Removes debug prints from meshocludee
[D11] Removes debug prints from meshocludee
Twig tier new blocks, includes models/gibs/col/prefabs setup
[D11] takes out temp fix for invisible objects
[D11] takes out temp fix for invisible objects
[D11] better fix for missing objects
[D11] better fix for missing objects
Adding symbols for the Master Xbox builds: 1. Using pdb and dll files from XDK QFE 9, 10.0.17134.5063 2. Added a rule to copy the .pdb file when building projects in Plugins/{DTLS, FLZMA, FLIF, RustNative}/premake4.lua 3. Added a rule to copy the .pdb file when building Plugins/CrossVoice/CrossVoice.vcxproj
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Adjust item tier performance values
-Since brake force is always faster at stopping a vehicle than counter-to-speed-direction throttle force, use brakes when pressing forward during reverse speed.
- Reduce brake force multiplier again to 750.
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Decrease brake force multiplier from 1100 to 900
Fix top speed bugs with reverse gear
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Merge from Main->Vehicles. Version upgrade to 2019.3.5f1
Moved input/output slots on water barrel
Added damage propagation between adjacent modules
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Hide the setup menu unless a convar is set (default off)
Update menu panel to use Rust.UI, hook it up on the main menu
[D11] SceneLOD temp fix to see if this cures the missing objects problem.
[D11] SceneLOD temp fix to see if this cures the missing objects problem.
updating vehicle source files
Remake the smart switch entity with receiver and icon
Fix lua errors with notifications, sigh
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Biome volume profile changes
[D11] Weighted Normal Changes: Props - Abandonned_raft to Covers