200,682 Commits over 4,171 Days - 2.00cph!
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giant excavator SBS splat fix
lift shaft poles model now looks continuous
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
Fixed being able place some wall mounted entities on the walls of the elevator
Fix engine stats not appearing when inspecting an engine on a car
Very slightly working floating origin implementation
Road network & launch site improvements WIP
Backup/Pre-road network overhaul checkpoint
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statecontainer output linking
Fixed roads sometimes going crazy (underwater, over cliffs, through monuments) at monument start / end points
Allow cloning of berries at slightly earlier stage
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
Added CTakeDamageInfo.SetBaseDamage
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Longer crossbreading length for berry bushes
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
Fixed DTree_Node.ExpandRecurse producing Lua errors
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Merge from pushbuttonburst
Return passthrough even if unpowered (behaviour is unchanged)
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Merge from elevator_block
Fixed non-normal textures not being able to export from the workshop UI
Scene backups + project ver update
Added an editor button to update the read only socket name if it needs updating
Merge from cameraswitching
Sort displayed cameras alphabetically
Show a list of cameras in the Editor Window with a toggle and solo option
advanced and pure healing teas now provide instant health
wood tea buff
scrap tea buff
max health teas duration increased to 20mins (was 5)
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NPC vendors now refill their stock slowly instead of having an infinite amount always available
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More RPCs, serialization.
StateContainer improvements.
Test UI.