193,913 Commits over 4,079 Days - 1.98cph!
[D11] Fix XBox free memory reporting.
[D11] Bandit Camp Z-Fighting Fixes
ParticleSystemIK 2019.3 fixes
[D11] Metrics logging for specific console type
removed arctic rock formation prefab overides (was using incorrect settings)
fixed lighthouse and harbors not spawning on new maps
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
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Fixed the stuff I broke yesterday
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Fixed foliage motion blur
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Updated hdrp/custom/lit shader set to 7.2.0
Some changes to conditionals
increased cctv culling range
Unfinished experiment with splitting conditional class definitions
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Clientside crazy physics: Delete the entity AFTER simulating all of its physics objects to avoid crashing
Fixed func_break being misaligned on HL1 maps
update gmod-html (win32/win64 builds)
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
Craters - latest terrain build
Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
More cleanup/removal of old stuff.
CCTV camera volume tweaks
CCTV camera desc update
[D11][UI] Adjustments to Leaderboards screen. added colour reference class
turn GPU skinning back off because it's slower
[D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.