200,001 Commits over 4,140 Days - 2.01cph!

5 Years Ago
Run the texture import analyzer
5 Years Ago
Run the audio import analyzer
5 Years Ago
Revert analyzer run because the model one broke a ew things
5 Years Ago
Don't need PlayerCollider null checks anymore
5 Years Ago
Comment TimeCachedValue
5 Years Ago
Revert line of sight change on sprinkler
5 Years Ago
Bring the import analyzers back on the right branch
5 Years Ago
Merge from parent
5 Years Ago
Remove import analyzers (moving branches)
5 Years Ago
Run all the import analyzers Also disabled texture compression on a few LUTs
5 Years Ago
Refactoring to tidy up playerCollider and physicsRigidbody a bit.
5 Years Ago
Cleanup, some comments
5 Years Ago
Rename triggerCollider to playerCollider as it's not a trigger
5 Years Ago
Cleanup, fixed some more edge cases
5 Years Ago
Fix release builds building with development mode for some reason
5 Years Ago
Cherry pick import analyzers
5 Years Ago
Some fixes to get building, running, and joining games to work
5 Years Ago
Fix compile errors when building asset bundles
5 Years Ago
Remaining military tunnels & related files
5 Years Ago
Client+server can run in editor without steam now
5 Years Ago
Merge from main
5 Years Ago
Client+server now boots up in editor
5 Years Ago
Server now compiles, kind of
5 Years Ago
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5 Years Ago
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5 Years Ago
5 Years Ago
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5 Years Ago
Citadel version of HL2 armor recharger now restores the correct amount of armor Fixed Super Gravity Gun's super state being reset on client on level transition Fixed Super Gravity Gun not resetting to normal one on ep1_citadel_03 Players don't collide with super grav gun killed ragdolls
5 Years Ago
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5 Years Ago
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5 Years Ago
merge new tea icons to main
5 Years Ago
added new tea icons.
5 Years Ago
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5 Years Ago
network++
5 Years Ago
merge from mixing table
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
picking 53426
5 Years Ago
Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
5 Years Ago
Fix for terrain margin bug
5 Years Ago
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5 Years Ago
Show active boost count in "Boosts Active" notification. Show remaining boost durations when hovering the boost icon on the character screen.
5 Years Ago
Improvements to transparent detail shader
5 Years Ago
Improvements
5 Years Ago
Added shader that allows a detail layer on top of a transparent material.
5 Years Ago
Mixing table crafting cost changes
5 Years Ago
Roofs cost the same as floors (build + upkeep) since they also have the same health
5 Years Ago
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
5 Years Ago
Properly fixed adding/removing ports
5 Years Ago
More mil tunnels