193,436 Commits over 4,079 Days - 1.98cph!
Bit of refactoring and fixing things that got lost in the merge
Added an item name search bar to the bottom of the F1 "Items" menu, which searches and displays all matching items from all categories.
Subtract seismic detector
remove bootil dependency from htmlsystem
remove most stl types from htmlsystem interface
remove source lib dependencies from html systems
Allow typing when the console autocomplete is active (instead of needing to push tab)
fix fuel tank collider condition
removed unused texture / material
Fix item assigned where it should've been the entity prefab
Prevent error in editor script OnEnable by moving the FindProperty calls
Fix editor script glitch that was breaking Fuel Tank + fix refresh button being disabled.
[D11] Localisation Server/Database implementation. Updates to localisation and translate classes to utilise localisation database.
User friendly error codes for GMPublish.exe
[D11] Tweaked Smoothness/Spec values of "site_metal_panels_d.mat", fixed materials assigned to "range_bridge_a" prefab
[D11] + Just over half way through the particle systems in the game, turning cast shadows off.
Dupes/Saves/Demos sub sections in main menu show whether -noworkshop is active
Hide Subscribe/Install buttons in main menu with -noworkshop
steamworks.FileInfo's "children" key uses numbers are keys, not strings
[D11] Optimising texture sizes for console
[D11] Specular for Bear, Stag, Horse and Wolf tweaked to more appropriate values
GrowableEntity consumes fertilizer from PlanterBox. Switched Corn to GrowableEntity. Bit of a refactor. Save file.
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance
[D11] Reduced Shininess of SLOD material
[D11] Junkpiles collision fix
[D11] Restored missing junk pile bases from a couple of prefabs
Merge from d11_console_version
[D11] Metal1 and Blood_BulletHit effect fixes
[D11][UI][#3013] Fixed planner rotate button prompt been set to triangle after looking at wall with hammer
[D11][UI] added translation string for the BradleyAPC
[D11][#3029] Fixed BradleyAPC not been assigned as the deathBlow initiator when killing a player with its main cannon
better normal calculation
placeholder Composter prefab setup, manifest, save update.
[D11] Tugboat Magenta LOD fix
Cave target count is now 10
Large monument target count is now 7 (even on maps larger than 4k)
adding LOD
Regrouped all the module/chassis etc on a single mat/texture