193,437 Commits over 4,079 Days - 1.98cph!
[D11] Missing files from yesterdays crossplay commit.
Reapply main branch changes
Merge from instruments again
Missed some cleanup things.
Airfield S2P
Recovered Airfield lighting groups & S2P
Removed embedded lighting from bunker prefabs again.
Added a maximum note length to the trumpet and flute
Wheel turning and steering working
Mark instruments as default blueprints (except acoustic guitar)
Merge instruments_cost_adjustment
Normals output is now correct.
Block all active key inputs when switching to an instrument
Specular and Glossiness output is now correct.
Initial work on updated chassis wheel/axle/suspension visual setup
Cargoship prefab surgery.
Put Cargoshiptest into the ship scene.
updated instrument crafting costs
horse debugging and movement improvements
DLC unlock for everyone
Remove audio bundle
Materials are now setup correctly
[D11] Tweaked LOD distances on held items and weapon mods from QA LOD popping list
[D11] + Spheretank_storage_tank LOD tweak
Results from baking are now exported into the project.
[D11] + Harbor 1 - scene to prefab with SLOD
updated vm guitar anims
Added vm jerrycan guitar anims
Added jerrycan vm animator, hooked up in vm prefab
[D11] + trailer_a culling fix in Harbor_1
[D11] Crossplay changes Platform specific logos next to servers/uid's and Gamertags. Player blocking and blocked players automatically muted.
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
Reset runspeed every frame like we used to, even if we are sprinting/walking
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
[d11][dtls] endian messup
[D11][DTLS] Removed memorybinstream. Superflous code.
[D11] + First set of LOD tweaks continued
[D11] + First set of LOD tweaks