194,008 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Fix upper body bone scaling not working on remote players
6 Years Ago
Another minor UI edit
6 Years Ago
UI alpha edit only
6 Years Ago
Finished system for multi-socket module UI
6 Years Ago
Removed machine gun module + manifest rebuild
6 Years Ago
Alarm optimization. S2P Big Rig.
6 Years Ago
Rig volumes & some fixes
6 Years Ago
flute note start sounds trumpet note start sounds
6 Years Ago
inventory.copyto now copies skins
6 Years Ago
Prefab edit env scene
6 Years Ago
Fix one off note instruments (drum kit) never resetting to not playing Increased max notes on drum kit
6 Years Ago
Initial system to show the reserved slots in the vehicle garage UI (subsequent item slots used by multi-socket modules). Needs more work.
6 Years Ago
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6 Years Ago
Fix instrument camera freaking out when parented to an entity(cargo ship/transport heli)
6 Years Ago
manual depth of field mode
6 Years Ago
Added distance fade(downscale) option to foliage shader
6 Years Ago
Tweaked property names on some SFs
6 Years Ago
Fix misaligned tuba world lod
6 Years Ago
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6 Years Ago
Fixed perspective changes while holding instruments not working on non-admin players
6 Years Ago
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6 Years Ago
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6 Years Ago
compile fix
6 Years Ago
fireballs from kamakazi helicopters should never penetrate walls fireballs should no longer slow movement through walls
6 Years Ago
Chassis/module item icon settings: Mipmaps on. Generated new chassis icons. Leaving module icons for now until we have final models.
6 Years Ago
Fixing UV transform errors...
6 Years Ago
Increased displacement limit to 16k Added missing map icons for CS:GO and TF2 maps
6 Years Ago
merge from main
6 Years Ago
vm source files
6 Years Ago
Grass lighting changes
6 Years Ago
[D11] + Wall_conc_300x300 possible fix for z fighting
6 Years Ago
[D11] Optimised particle systems in Prefabs\Weapons
6 Years Ago
Linking up the material packer, the mesh batcher and KDTree chunks.
6 Years Ago
Added foliage albedo multiplier to scene custom lighting Added foliage shader toggles for global albedo mult and transmittance scale
6 Years Ago
Cherry picking 42341
6 Years Ago
Added print_foliage console command to print the batch count + vertex count of foliage Added vertex count to print_renderers (and fixed problems issues with it)
6 Years Ago
Added Player.Set/GetSuitPower
6 Years Ago
Cherry picking 42339
6 Years Ago
Foliage can use up to 3 different meshes for LODs
6 Years Ago
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
6 Years Ago
[D11] + 31 objects adjusted for server
6 Years Ago
Merge /main/hdrp/foliage-transmission
6 Years Ago
Caves LODs up to Level 3 with vertex paint material on final LOD
6 Years Ago
Multi-mesh renderer LOD conversion - MeshRenderer.mesh changes
6 Years Ago
Try to avoid changing screen resolution when running autobenchmark
6 Years Ago
Created a test for the material packer.
6 Years Ago
[D11] - Industrial_bld_j - Glitching issue fixed due to too many materials being assigned
6 Years Ago
[D11] + Range_bank_drain_a - Z fighting fix
6 Years Ago
gmpublish vpc
6 Years Ago
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