200,039 Commits over 4,140 Days - 2.01cph!

5 Years Ago
WIP armored module
5 Years Ago
[D11][#3661] Fixed issue with dismissing kicked popup, fixed hide server names option appearing before opening server list
5 Years Ago
merge from main
5 Years Ago
Just delete TMP_Text.SetText( * ) because it's junk
5 Years Ago
Fixed GameTip not showing in CKJ
5 Years Ago
[D11] [UI] Fixed reporting flow having redundant choices for disabling communincation. Fixed missing translation in English US file for server shutting down.
5 Years Ago
[D11] Fix free memory call
5 Years Ago
[D11] Fix free memory call
5 Years Ago
Making RustText.SetText an override RustText.SetText sets the text via text instead of calling base
5 Years Ago
updated code gen
5 Years Ago
Set all pfx LOD culling to dynamic. Basic trail and spin fx now working on cars.
5 Years Ago
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
5 Years Ago
[D11] Bandit Camp Rotation Fix
5 Years Ago
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
5 Years Ago
try again
5 Years Ago
wip main merge fixes
5 Years Ago
missed
5 Years Ago
phrases
5 Years Ago
merge from main
5 Years Ago
enable read / write on CCTV gibs (error fix)
5 Years Ago
Add player.swapseat to swap the mounted seat of a specified player
5 Years Ago
Reinstate effect emission overrides for front wheels
5 Years Ago
Fixed impostor motion blur
5 Years Ago
Initial work on supporting new VFX. - Reverted SedanWheelSmoke to the version on Main and removed it from modular cars, now only used on the sedan again. - Removed old water and dirt effects. - Moved all tyre audio from SedanWheelSmoke to ModularCarAudio, some refactoring. - Added tyre audio support for grass and snow. - Refactored VehicleTerrainManager on the server side, renamed VehicleTerrainDamage. Data based on topology. - Added TerrainTypeMonitor on the client side, keeps track on what sort of terrain the vehicle is on. Data based on splats. - Hooked up all new tyre track and spin FX, but currently unused. - Modified grip physics.
5 Years Ago
Added player.dismount command Fixed player.mount sometimes mounting the client Mountable in the editor
5 Years Ago
Updated player preview
5 Years Ago
Fixed skin diffusion world-scale
5 Years Ago
Restored color buffer format; need to wait until it's a custom frame setting
5 Years Ago
Remove that change, was meant to be on a different branch
5 Years Ago
Add player.dismount command
5 Years Ago
Vehicle source file backup
5 Years Ago
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5 Years Ago
update from gmod-html
5 Years Ago
Fixed foliage displacement
5 Years Ago
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5 Years Ago
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5 Years Ago
Minor optimizations to player.GetBy* functions (Community) Fixed SendUserMessage erroring on client (Community) Minor changes to config_default.cfg - mp_decals & r_decals set to 2048 (from 5000), sensitivity set to 6 (from 8) and removed spawnmenu_icon_precache since it doesnt exist (Community) Converted umsg.Start error messages into ErrorNoHalts Not proving the first argument to umsg.Start won't create a new message and then just fail and do nothing with it
5 Years Ago
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5 Years Ago
compile fix
5 Years Ago
added additional CCTV cameras at oil rigs, removed airfield armory and rotated dome top camera away from loot added cctv gibs electrical item information panel
5 Years Ago
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5 Years Ago
Made Menu Lua errors appear mostly like Client/Server errors appear (formatting) Made ErrorNoHalt w/ trace and menu errors trigger the "Something is creating script errors" message
5 Years Ago
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5 Years Ago
Added planter_bottle mesh and materials
5 Years Ago
Touching GameUI.Prefab
5 Years Ago
added streamermode support for cameras
5 Years Ago
cctv access light
5 Years Ago
Added Toggle input for func_brush in base.fgd
5 Years Ago
Merge from terrain_benchmark