200,039 Commits over 4,140 Days - 2.01cph!
[D11][#3661] Fixed issue with dismissing kicked popup, fixed hide server names option appearing before opening server list
Just delete TMP_Text.SetText( * ) because it's junk
Fixed GameTip not showing in CKJ
[D11] [UI] Fixed reporting flow having redundant choices for disabling communincation. Fixed missing translation in English US file for server shutting down.
[D11] Fix free memory call
[D11] Fix free memory call
Making RustText.SetText an override
RustText.SetText sets the text via text instead of calling base
Set all pfx LOD culling to dynamic. Basic trail and spin fx now working on cars.
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
[D11] Bandit Camp Rotation Fix
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
enable read / write on CCTV gibs (error fix)
Add player.swapseat to swap the mounted seat of a specified player
Reinstate effect emission overrides for front wheels
Fixed impostor motion blur
Initial work on supporting new VFX.
- Reverted SedanWheelSmoke to the version on Main and removed it from modular cars, now only used on the sedan again.
- Removed old water and dirt effects.
- Moved all tyre audio from SedanWheelSmoke to ModularCarAudio, some refactoring.
- Added tyre audio support for grass and snow.
- Refactored VehicleTerrainManager on the server side, renamed VehicleTerrainDamage. Data based on topology.
- Added TerrainTypeMonitor on the client side, keeps track on what sort of terrain the vehicle is on. Data based on splats.
- Hooked up all new tyre track and spin FX, but currently unused.
- Modified grip physics.
Added player.dismount command
Fixed player.mount sometimes mounting the client Mountable in the editor
Fixed skin diffusion world-scale
Restored color buffer format; need to wait until it's a custom frame setting
Remove that change, was meant to be on a different branch
Add player.dismount command
Vehicle source file backup
Fixed foliage displacement
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Minor optimizations to player.GetBy* functions (Community)
Fixed SendUserMessage erroring on client (Community)
Minor changes to config_default.cfg - mp_decals & r_decals set to 2048 (from 5000), sensitivity set to 6 (from 8) and removed spawnmenu_icon_precache since it doesnt exist (Community)
Converted umsg.Start error messages into ErrorNoHalts
Not proving the first argument to umsg.Start won't create a new message and then just fail and do nothing with it
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added additional CCTV cameras at oil rigs, removed airfield armory and rotated dome top camera away from loot
added cctv gibs
electrical item information panel
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Made Menu Lua errors appear mostly like Client/Server errors appear (formatting)
Made ErrorNoHalt w/ trace and menu errors trigger the "Something is creating script errors" message
Added planter_bottle mesh and materials
added streamermode support for cameras
Added Toggle input for func_brush in base.fgd
Merge from terrain_benchmark