194,025 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Added foliage albedo multiplier to scene custom lighting Added foliage shader toggles for global albedo mult and transmittance scale
6 Years Ago
Cherry picking 42341
6 Years Ago
Added print_foliage console command to print the batch count + vertex count of foliage Added vertex count to print_renderers (and fixed problems issues with it)
6 Years Ago
Added Player.Set/GetSuitPower
6 Years Ago
Cherry picking 42339
6 Years Ago
Foliage can use up to 3 different meshes for LODs
6 Years Ago
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
6 Years Ago
[D11] + 31 objects adjusted for server
6 Years Ago
Merge /main/hdrp/foliage-transmission
6 Years Ago
Caves LODs up to Level 3 with vertex paint material on final LOD
6 Years Ago
Multi-mesh renderer LOD conversion - MeshRenderer.mesh changes
6 Years Ago
Try to avoid changing screen resolution when running autobenchmark
6 Years Ago
Created a test for the material packer.
6 Years Ago
[D11] - Industrial_bld_j - Glitching issue fixed due to too many materials being assigned
6 Years Ago
[D11] + Range_bank_drain_a - Z fighting fix
6 Years Ago
gmpublish vpc
6 Years Ago
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6 Years Ago
gmad vpc script (ship gmad builds)
6 Years Ago
[D11] + Pallet_stacks_a correct LOD applied + test for possible prefab cull issue
6 Years Ago
Tidy up. More material baking progress.
6 Years Ago
merge from main
6 Years Ago
Compile fix
6 Years Ago
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6 Years Ago
[D11] revert 42076 in order to try to re-apply with fewer unnecessary changes.
6 Years Ago
[D11] workaround for foliage wind issues, removes most of the problem visually though isn't an actual fix yet.
6 Years Ago
[D11] [UI] WIP Fixing platform-specific textures being loaded on both platforms.
6 Years Ago
merge from battery_fixes
6 Years Ago
Turn off printfs in libflif on xbone
6 Years Ago
Remove incorrectly merged population assets
6 Years Ago
[D11] Fix for auto-turret error, BradleyAPC error
6 Years Ago
[D11] Fix rocket launcher attack error
6 Years Ago
[D11] Added server var d11melee test
6 Years Ago
[D11] Assets\Content\Props LOD check
6 Years Ago
update 2 slot flatbed, fuel tank modules
6 Years Ago
Allowing shifting multi-socket items over one, when they overlap with themselves
6 Years Ago
Added Terrain Layer SF Improved terrain layer shading Improved cliff shader terrain transition
6 Years Ago
Fixed dual-socket module conditional UI double-ups
6 Years Ago
New system for checking module socket validity, without the need for dummy slot-filler items
6 Years Ago
Include more of the ocean in the map render
6 Years Ago
Restore the sprinting logiic to what it was before, but edited
6 Years Ago
Material packer work
6 Years Ago
instruments can specify a minimum note fade out time tuba fade time tweaks
6 Years Ago
Remaining Big Oil Rig relight Prefab fixes
6 Years Ago
tuba note start sounds instruments can specify a fade in time for the main note sound
6 Years Ago
Remove "dummy slot items" for multi-slot vehicle modules.
6 Years Ago
Improvements to NPCs using the HL2 crossbow
6 Years Ago
New enum for Thai.
6 Years Ago
Another AdjacentCondition boolean edit for Thai
6 Years Ago
Update SameInFront/SameBehind behaviour for Thai
6 Years Ago
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