200,672 Commits over 4,171 Days - 2.00cph!
[D11] + Redone three barrels that were set up incorrectly in bundled\prefab\radtown
[D11] Appmanifest Override
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
[D11] Missing Mutliplayer plugin for Xbox One
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
Update to the benchmark scene
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Instancing support for the basemap shader
[D11] Dredge Optimisations
[D11] Added function for updating all clients when a new client joins a game
[D11] Added footstep definition to Hazmat suit
Steamworks Update
Fixed steamnetdebug not working on client
[D11][UI] Fixed pulsing icon on loading screen
[D11] Further Texture Optimisations
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
[D11] Industrial Building A Material Fix
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Terrain, slight edits to audio class
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Vehicle physics updates, support for modifying acceleration via force curve
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Cache MainCamera.mainCamera.transform (mostly cleanup, but tiny optimization too)
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Rebaked rock formations
Added data maps
Optimized geometry
Instrument turret NRE fix
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proper rotation for computer station
CCTV Camera volume and socket tweaks
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method
Removed multiple casts in OnKilled
improvements and bugfixes for computerstation
Fix downloading models from the item editor when there's multiple models
Don't save replicated convars on the client
Fix toggle buttons always showing "OFF" even when they're on
Phrases
Wrapped conditional damage & exhaust states into the engine modules.
Variants for other engine models