134,900 Commits over 4,293 Days - 1.31cph!

6 Years Ago
[D11] Update to QA prekit - d11guntest
6 Years Ago
Merge from main
6 Years Ago
Made navmesh bake at server startup ~4x faster
6 Years Ago
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6 Years Ago
Scene backup
6 Years Ago
Compile fix
6 Years Ago
Work on not allowing modules to be moved/removed while they have storage
6 Years Ago
Fixed 1.5x scale on demo playback UI
6 Years Ago
Merge from instrument_autoturret_v2
6 Years Ago
Merge from oceanlevel
6 Years Ago
Add meta.add console command to add a value to a convar (useful in binds)
6 Years Ago
Storage module UI edit
6 Years Ago
Use InvokeHandler instead of Unity invoke
6 Years Ago
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6 Years Ago
Added a fluid switch to the plumber loadout
6 Years Ago
Unsaved
6 Years Ago
Hook up sprinkler animation
6 Years Ago
Computer station LOD0 progress
6 Years Ago
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6 Years Ago
▅▆▅▍▄██▆▍
6 Years Ago
Merge from parent
6 Years Ago
Steamworks latest: - Fixed SteamServer events being hooked twice - Fixed SteamFriends events not being hooked - Throw exception if trying to initialize multiple times - Shutdown dispatch on server/client close
6 Years Ago
Yellow crossbreed FX variant. Set effect recycle times.
6 Years Ago
[D11] Inverse hull vertex outline shader
6 Years Ago
[D11] don't spawn projectile fx more than 75 meters away
6 Years Ago
[D11] don't spawn projectile fx more than 75 meters away
6 Years Ago
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
6 Years Ago
S2P all
6 Years Ago
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6 Years Ago
pre-s2p backup
6 Years Ago
Merge from foliagegrid_benchmark
6 Years Ago
Disable terrain
6 Years Ago
Merge from main
6 Years Ago
Tweaks, #if CLIENT
6 Years Ago
[D11][#3631] Adjusted light brightness again.
6 Years Ago
[D11] Fixes for Particle Systems.
6 Years Ago
deleting now unused models/prefabs and overgrowth atlas textures
6 Years Ago
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
6 Years Ago
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6 Years Ago
[D11] Further rotation fix
6 Years Ago
[D11] Cooling Tower Optimisations.
6 Years Ago
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6 Years Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions