134,900 Commits over 4,293 Days - 1.31cph!
[D11] Update to QA prekit - d11guntest
Made navmesh bake at server startup ~4x faster
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Work on not allowing modules to be moved/removed while they have storage
Fixed 1.5x scale on demo playback UI
Merge from instrument_autoturret_v2
Add meta.add console command to add a value to a convar (useful in binds)
Use InvokeHandler instead of Unity invoke
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Added a fluid switch to the plumber loadout
Hook up sprinkler animation
Computer station LOD0 progress
Steamworks latest:
- Fixed SteamServer events being hooked twice
- Fixed SteamFriends events not being hooked
- Throw exception if trying to initialize multiple times
- Shutdown dispatch on server/client close
Yellow crossbreed FX variant.
Set effect recycle times.
[D11] Inverse hull vertex outline shader
[D11] don't spawn projectile fx more than 75 meters away
[D11] don't spawn projectile fx more than 75 meters away
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
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Merge from foliagegrid_benchmark
[D11][#3631] Adjusted light brightness again.
[D11] Fixes for Particle Systems.
deleting now unused models/prefabs and overgrowth atlas textures
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
[D11] Further rotation fix
[D11] Cooling Tower Optimisations.
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flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions