134,975 Commits over 4,293 Days - 1.31cph!

6 Years Ago
[D11] Testing generic attack audio prefab for LR300 & AK47
6 Years Ago
[D11] Restoring original recoil
6 Years Ago
[D11] + Harbor 2 SLOD distance adjusted + portacabin_300_600 LOD tweaked + Fixed Z fighting issue with harbor_2_grounds
6 Years Ago
Adjusted roadside monument loot spawns on tier 1 and 2
6 Years Ago
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6 Years Ago
Merge from hitboxes
6 Years Ago
Merge from main
6 Years Ago
Rebuilt bear prefab, small tweak on shoulders.
6 Years Ago
can not use broken weapons in turrets
6 Years Ago
firework limiting
6 Years Ago
[D11] SLOD Distance tweaks for Compound and Satellite Dish
6 Years Ago
Merge from hitboxes
6 Years Ago
Merge from main
6 Years Ago
Fixed issues with extreme thicknesses.
6 Years Ago
[D11][UI] Reduced time for looting items and moving them to containers.
6 Years Ago
[D11] Remove log from PlayerBelt
6 Years Ago
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6 Years Ago
Removed trail paths from junkyard S2P Junkyard
6 Years Ago
fix sedan_a_wrecked was using the painted variant material and not the wrecked one
6 Years Ago
don't cull patrol helicopter
6 Years Ago
[D11] + Gas Station SLOD distance adjusted
6 Years Ago
Fixed terrain splat transition aliasing with distance
6 Years Ago
[D11] Tweaking SLOD distances for Harbor1 and Airfield
6 Years Ago
Auto turrets can no longer use MGL and rocket launcher
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
[D11] + Lighthouse SLOD distance adjusted
6 Years Ago
Taking into account lifetime etc.
6 Years Ago
[D11] Material Fix on Lantern
6 Years Ago
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6 Years Ago
[D11] Fixed issue causing Rustworks.GetServerActivePlayers being called on LateUpdate
6 Years Ago
[D11][#3083] Stop attack animating on shadow while piloting a boat
6 Years Ago
[D11] Fix for Cloth_A Lodding incorrectly
6 Years Ago
Made storage module interaction play nicely with other vehicle interactions
6 Years Ago
Workshed scene backup
6 Years Ago
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6 Years Ago
[D11] Train_wagon_B fix vertex colours
6 Years Ago
Needed isLoadingSave, not isLoading
6 Years Ago
Cache liquid drain amount and deduct via invoke
6 Years Ago
Don't double up modules no server load (different to the previous double-up bug)
6 Years Ago
Fix teleport2owneditem throwing an exception if no targets were found
6 Years Ago
Merge from main
6 Years Ago
WIP better passthrough calculations
6 Years Ago
Fixed vehicle module health not loading from saves
6 Years Ago
Merge from main
6 Years Ago
Minor fix
6 Years Ago
Chassis spawn at max health, only damage modules
6 Years Ago
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6 Years Ago
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6 Years Ago
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