202,076 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Remove player on player collisions. Rename PlayerCollider to CharacterCollider.
8 Years Ago
Cleanup Tree optimization
8 Years Ago
Fixing some more issues with colliders that I found. BTW I know in older Unity versions (<=4) you needed a rigidbody whenever you were using a moving collider, and the NavMeshAgent docs still suggest adding one as well. But I've tested and it actually reduced the framerate a bunch, so I've not added one.
8 Years Ago
Some more AI improvements.
8 Years Ago
more Hapis tweaks
8 Years Ago
Hapis radiation changes Hapis tunnels exploit fix
8 Years Ago
Various food/hunting AI related tweaks Consideration editor cleanup Removed "allowed no considerations" flag on some AI data types, as it was redundant Renamed Hunt/AttackMove Goal to "Hunt" cause wtf
8 Years Ago
Merge hunting behaviours into Human/Food module
8 Years Ago
set_stat console command
8 Years Ago
Fixed command NRE
8 Years Ago
html interface/awesomium implementation
8 Years Ago
Chat stuff
8 Years Ago
Chat testing.
8 Years Ago
UnlockDatabase static init on load, skip unlock defs that are not flag as game valid
8 Years Ago
Tweak
8 Years Ago
Cleanup
8 Years Ago
Can Carry Unit Condition now checks if the target unit is already being carried.
8 Years Ago
Chat, people added to suggestions.
8 Years Ago
lod setup
8 Years Ago
Removed some duplicate desire selectors in hunting goal plans
8 Years Ago
examples of possible ways to lod trees, tree_oak_LODTYPE_A and tree_oak_LODTYPE_B
8 Years Ago
example of tree with empty assets setup to position FX
8 Years Ago
Added Tier0, Tier1 and Tier2 topologies Players only spawn on Tier0 beaches Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic Added Vector2.Rotate extension method
8 Years Ago
Plugins
8 Years Ago
More food/hunting AI work
8 Years Ago
Misc
8 Years Ago
Fixes
8 Years Ago
Hapis BradleyAPC setup Hapis ME monument changes
8 Years Ago
Moved hair prefabs
8 Years Ago
Map changes
8 Years Ago
Clean up
8 Years Ago
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8 Years Ago
WeaponParameters.OnValidate error check for items with combat abilities of type "throw" that do not have the appropriate projectile setting Fixed a bunch of data types not calling base.OnValidateInternal Hand axe is no longer throwable
8 Years Ago
Save
8 Years Ago
Various
8 Years Ago
Collisions now disabled between ALL character types. Vehicles and characters can still collide.
8 Years Ago
Backup
8 Years Ago
more ui rework
8 Years Ago
missing font
8 Years Ago
AI vs cactus fix.
8 Years Ago
Scaled down icesheets to a more realistic size Cleaned up icesheet scenes Made icesheet paths easier to navigate
8 Years Ago
Backup
8 Years Ago
Backup
8 Years Ago
Started a notification manager thing but then decided to do things a different way. Just saving this work
8 Years Ago
Hacky fix for navmesh agents not "attaching" to the navmesh when loading a game (doing a Warp() to their own position and changing the timescale seems to attach them)
8 Years Ago
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches Some more scene tweaks
8 Years Ago
added stance modifiers, less accurate when standing, even moreso when moving same accuracy as before when crouching added loot tier types to monument info Warehouse tier 0 Gas station tier 0 Lighthouse tier 0 Supermarket tier 0 Harbor tier 0 and 1 Airfield tier 1 Satellite dish tier 1 Dome tier 1 'Radtown 3' tier 1 Trainyard tier 1 Water treatment plant tier 1 Launch site tier 2 military tunnels tier 2 Powerplant tier 2
8 Years Ago
Gang members get a notification when an enemy enters their gang building
8 Years Ago
Rename only
8 Years Ago
candle hat default blueprint metal window bars cheaper to research