200,687 Commits over 4,171 Days - 2.00cph!
player.list console command now shows player connected durations.
Player connect time is now stored in PlayerID.
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Using Unity SVG stuff to show map overview.
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added mute console command to mute a player for X minutes with a reason
added unmute command.
console no longer echo's command name when running.
fixed potential NRE in mute cmd for invalid player ID
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server now uses cached cmds for each cmd it receives from a client, not a new instance.
added a command cache dictionary to Cmd.
compound tunnel A
scene2prefab
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menu player panel now shows correct player level on sever connect
compound tunnel A improvements
scene2prefab
Fixed bug with crowd spawning each match and nevr getting destroyed, causing each game you play to stack another crowd on top of the existing ones.
FileSystem_GetExecutableDir
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boot / networkmanager prefab and scene refactor
fixed checkpoint model LOD1 floating decal
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temp igniter attack sound
Finally found and fixed the random sound effect that plays at the start of matches and career creator.
compound tunnel B progress backup
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Updated plugins, fixed a serialization bug.
ItemAction callback cleanup, should fix invalid cast and pop errors if something is hooked up incorrectly
Reset role assignment UI via Refresh override
Moved all Senses tick functionality to SensesSystem, Senses holds only data and some lookup API for that data
Fix GetAnimInfo bailing on valid entities
Unfinished characterstate work