199,201 Commits over 4,140 Days - 2.00cph!

7 Years Ago
first pass on making the building view show deconstruction
7 Years Ago
Yet another merge from main
7 Years Ago
Deconstruct no longer requires a unit to be selected. Building AI handles deconstructing once the player has set a building to be deconstructed.
7 Years Ago
fixed deconstruction renderer
7 Years Ago
smoke grenade NRE fix
7 Years Ago
Hacky fix for resource views visuals not matching dispenser quantity on creation
7 Years Ago
Removing object pool checker for now as there are no pools to check anymore
7 Years Ago
fixed platform colours
7 Years Ago
Facepunch.Highlight port, refactored to support some preset types/colors
7 Years Ago
Save
7 Years Ago
Scenes
7 Years Ago
Atmos volumes now visible from outside w/ distance-based fadein Finished combined fog opt
7 Years Ago
Merge from main
7 Years Ago
Merge from combinedfog
7 Years Ago
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7 Years Ago
Checkpoint stuff. Server checkpoint is telling client checkpoint to activate too early though and it's not working. Working on it.
7 Years Ago
Finally got checkpoints activating properly sorted
7 Years Ago
Checkpoint FX edit
7 Years Ago
Don't need old RPC
7 Years Ago
Removed missing scripts from view prefabs
7 Years Ago
Save
7 Years Ago
Removed highlight calls from UnitIndicator as its handled by IInteractable
7 Years Ago
progress backup
7 Years Ago
fixed some edge case areas animals spawning inside cliffs
7 Years Ago
MT test spawns for new AI.
7 Years Ago
MT Scene2Prefab
7 Years Ago
Merged from main
7 Years Ago
Merged from AI improvement branch.
7 Years Ago
WIP mission panels update UI on several window for consistency, added team color to career slot save update icons
7 Years Ago
reworked DM2 map
7 Years Ago
Updated manifest
7 Years Ago
Fixed cases where SeasonNames was being used as an indexer (no longer works as it now has the Flags attribute)
7 Years Ago
[D11] Get Some stats linked up, still more to do
7 Years Ago
[D11] Update to Unity 2018.2.3f1, only to be used with our local version with custom fixes until they are fixed properly. C# debugging on PS4 and Xbox One possible with this build.
7 Years Ago
Removed ancient unused broken gib prefab
7 Years Ago
Moved view prefabs to Assets/Prefabs, updated tools Exposed highlight renderers on EntityView ResourceView adds only LOD0 renderers for highlighting
7 Years Ago
[D11] Slightly better unique Id
7 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
7 Years Ago
Fixed resource views without lod renderers not being highlightable
7 Years Ago
TBE.UpdateMaterialInstance(true) in MapWizard
7 Years Ago
Booster unit changes. Increased move range 2->3, attack range 3->4 and it can now deal 1 unblockable dmg to enemy units. Updated attack description.
7 Years Ago
Attack range pathfinding now ignores teleport tile connections so you can't shoot through portals.
7 Years Ago
unit nickname list
7 Years Ago
Removed lots of old scripts that deal with player models.
7 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
7 Years Ago
Fuckin NavMeshGridCell
7 Years Ago
Map wizard fixes
7 Years Ago
More map wizard fixes
7 Years Ago
Moved some destroyed checks in GoToSmartObject from SimTick to Tick. Hopefully fixes stuck people.
7 Years Ago
Deleted a LOT of stuff