199,211 Commits over 4,140 Days - 2.00cph!
Fix material change being done on server when it should have been on client. New init method for game mode clients where they can do stuff like this.
Refactoring async requests in NetworkGameMode client. Gets lots of repetitive code out of the main class
update customization editor UI / test camera
middle clicking in customisation editor now correctly resets rotation
locked camera rotation when mouse is over customisation editor UI (stops the camera rotating when mouse wheel scrolling lists)
added a mission notification panel to global UI.
added placeholder mission notification prefab.
UIMissionNotifications setup
wip mission update notifications
Disabled goat spawns on island01 until they're fixed
Added UIElementPosition.useEntityBounds option (fixes messy alignment of some UI elements with their
Fixed construction when requirements in order is enabled
Buildings hide their own preview mesh when finished, rather than doing it in PlayerBuildingPlacement
Fixed animal spawn loop when admin-spawning them via spawn console command
ObjectPool NRE safety
Game.Version ++ (nuke saves)
Fixed some warnings related to setting animator IK weight outside of OnAnimatorIK
mission notifications now appear when mission progress is made, fade in/out, progress bar fill anim
added Celebrate anim trigger and Celebrate states to all unit anim controllers
added anim test key (C) to DevTools, triggers the TestAnimTriggerName trigger on all units in the match.
interiors seams polish, railings
ship deck and interior dressing
Fixed need fulfillment not increasing mood back up to pre-needs values
Awareness of thrown objects.
Avoidance of explosives.
Cargo ship decal progress
mission notifications now show when returning to the menu, smoothed out some of the timings, reduced damage needed for damage missions.
Replaced radial menu with context menu, opens instantly with RMB
Fixed context menu indicator not showing
Fixed unit inspector buttons not working
Improved animal reasoning in Scientists.
More animal reasoning improvements for Scientists.
Merge from prefab_pooling_3
enabled goat spawner in testbox to see if they are fixed
updated jenkinsfile to unity.Setup( '2018.2.4f1' )
tweak customiztion UI/ camera angles
changed some material/ texture compression
Fix context menu actions getting duplicated sometimes
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event.
Added UIEvent handlers for shoulder buttons.
Implemented Editor script for D11Advanced Button
Reworked UI events for more consistent naming
ContextMenuWidget.MenuItem returns children to pool when entering the pool
util.(De)Compress now return empty string if first argument is an empty string or no value
COmmand pooling cleanup, implemented IPooled
PlayerController cleanup
GUI save (should fix unit widget buttons again)
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Command pooling debug logging