116,125 Commits over 3,959 Days - 1.22cph!
Fix compile error from using statement creeping in
Removed the old old horses population (the non ridable one), was set to 0 and unused
Fixed admire mask again to ensure state is retained whilst not overriding strings
Switched population to use the new horse prefab
Ranches as well
Same treatment for deploy mask
Ensured idle animation mask includes all hand movements
- Fixed broken masks causing jaggy arrows
- Ensured additive layer behaves itself
- Stopped double start of the reload animation
Reverted MenuUI.Options prefab to
109385
Codegen, manifest
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
Reduce horse skidding sound volume
Armor slots UI/interaction
Fixed player and player body positions mismatch caused by the legs IK when riding horses
Added HorseSaddle
adjusted horse physics mat
- Sorted on attack rotation angles (they had messed themselves up)
- Implemented new all strings drawn anim into idle layer
horse skidding behaviour fixes and improvements
OnClothingChanged is now called if a wearable item's contents changes.
ItemContainer.ContentsHash now includes sub contents.
Client & server both update proteciton values when armor inserts are applied.
Final prefab & related files.
Added jungle ClimateParameters
exported vm minicrossbow idle strings drawn back anim
Added jungle biome to terrain backend and shaders
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
Fix dodgy masks on idle state
- Setup mask on string layer states
- Adjust some rotation angles
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
added updated AO. Adjusted materials and removed disable shadow component from prefabs
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Merge from train_tunnel_altitude_2
Fixed terrain around train tunnel above / below ground connection
Skin Pass for knight armour set
Merge from presets_editor/quality
Fixed preset order of values for water.reflections and graphics.shaderlod
Make the ID field read only
Fixed create button on objective fields not working when creating embedded assets
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Lighter version of legs animator on the server horses
Various anim tweaks
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
LegsAnimator culling changes to support lods
Show time remaining until food spoils on the item information panel, updates in real time down to the second
Spoiled food now swaps to a new item (like burnt food) rather than showing an icon
Setup on corn with a temp icon