reporust_rebootcancel

116,125 Commits over 3,959 Days - 1.22cph!

51 Days Ago
Fix compile error from using statement creeping in
51 Days Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
51 Days Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
51 Days Ago
Switched population to use the new horse prefab Ranches as well
51 Days Ago
Same treatment for deploy mask
51 Days Ago
Ensured idle animation mask includes all hand movements
51 Days Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
51 Days Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
51 Days Ago
adobe wall texture fixes
51 Days Ago
merge from primitive
51 Days Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
51 Days Ago
Reduce horse skidding sound volume
51 Days Ago
Armor slots UI/interaction
51 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
51 Days Ago
adjusted horse physics mat
51 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
51 Days Ago
horse skidding behaviour fixes and improvements
51 Days Ago
Merge from siegefx
51 Days Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
51 Days Ago
Final prefab & related files.
51 Days Ago
Added jungle ClimateParameters
51 Days Ago
exported vm minicrossbow idle strings drawn back anim
51 Days Ago
Added jungle biome to terrain backend and shaders
51 Days Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
51 Days Ago
Fix dodgy masks on idle state
51 Days Ago
- Setup mask on string layer states - Adjust some rotation angles
51 Days Ago
Manifest
51 Days Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
51 Days Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
51 Days Ago
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51 Days Ago
Merge from train_tunnel_altitude_2
51 Days Ago
Fixed terrain around train tunnel above / below ground connection
51 Days Ago
Skin Pass for knight armour set
51 Days Ago
Merge from main
51 Days Ago
Merge from presets_editor/quality
51 Days Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
51 Days Ago
Fixed mipmap tooltip.
51 Days Ago
Fix skin weights
51 Days Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
51 Days Ago
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51 Days Ago
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51 Days Ago
Lighter version of legs animator on the server horses Various anim tweaks
51 Days Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
51 Days Ago
Merge from primitive
51 Days Ago
LegsAnimator culling changes to support lods
51 Days Ago
Backups
51 Days Ago
Merge from parent
51 Days Ago
Merge from main
51 Days Ago
Merge from main
51 Days Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon