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116,113 Commits over 3,959 Days - 1.22cph!

50 Days Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
50 Days Ago
Fixed catapult colliders scale
50 Days Ago
Siege tower damage renderer Ballista physics mat
50 Days Ago
merge from primitive
50 Days Ago
Compile fix
50 Days Ago
merge from primitive
50 Days Ago
Unsaved mat change
50 Days Ago
Removed empty spawn in spawn handler (old old horses)
50 Days Ago
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50 Days Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
50 Days Ago
Updated spawn.procmap.v3.prefab
50 Days Ago
Unsaved
50 Days Ago
Asset collection update
50 Days Ago
Horse audio Some anim improvements and optimisations
50 Days Ago
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50 Days Ago
Unsaved
50 Days Ago
Horse lateral damping back to 3, reduced when skidding
50 Days Ago
Assets backup
50 Days Ago
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50 Days Ago
Remove debug logging
51 Days Ago
WIP reload rotation fixes
51 Days Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
51 Days Ago
Bugfix: no more duplicate players when playing a client demo on server-editor Now there's an issue with disconnecting/destryoed players - about 8 NREs about acessing something dead during BasePlayer.ServerCycle Tests: played the same demo - max players was 20 instead of 1k
51 Days Ago
Climate update (copying temperate parameters to jungle)
51 Days Ago
RustNative update (jungle biome has forest topology everywhere)
51 Days Ago
Update: properly initialize players when playing a client-demo in server-editor - Also log when creating a main player - Report kick reasons as errors No more unexpected kicks for players. But, looks like we're duplicating players - by the end of playback we had 1k players, which is much more than I expected Tests: played back the same demo to completion, accumulated errors are only related to some invalid packets that we don't care about (like Voice)
51 Days Ago
TerrainConfig update (copying temperate parameters to jungle)
51 Days Ago
Sorted most other issues, just left with reload
51 Days Ago
RustNative update (jungle biome baseline)
51 Days Ago
ProceduralMapEmpty fixes
51 Days Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
51 Days Ago
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51 Days Ago
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51 Days Ago
Removed logs in legs animator Comments
51 Days Ago
Added LODs for jungle floor pieces
51 Days Ago
exported updated vm minicrossbow anims
51 Days Ago
merge from primitive -> aux2
51 Days Ago
merge from primitive_gm -> primitive
51 Days Ago
Fix compile error from using statement creeping in
51 Days Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
51 Days Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
51 Days Ago
Switched population to use the new horse prefab Ranches as well
51 Days Ago
Same treatment for deploy mask
51 Days Ago
Ensured idle animation mask includes all hand movements
51 Days Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
51 Days Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
51 Days Ago
adobe wall texture fixes
51 Days Ago
merge from primitive
51 Days Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
51 Days Ago
Reduce horse skidding sound volume