reporust_rebootcancel

132,614 Commits over 4,262 Days - 1.30cph!

60 Days Ago
added TriggerParentDelayedExit that defers Unparenting by small amount, allows bridging small gaps in parent volumes seemlessly without needing to find them algorithmically - replaced all TriggerParnet in BoatBuildingBlocks with this
60 Days Ago
Enable repair for boat building station
60 Days Ago
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2 Months Ago
Merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Floating city 3 / replaced redundant entities / scene2prefab
2 Months Ago
Remove dismount transforms from PlayerBoat prefab
2 Months Ago
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2 Months Ago
Optim: Set Pool<BufferStream> capacity to 32k (sum of NetRead and NetWrite caps) We end up eating up default capacity on busy servers(1.1k BufferStreams on 330p server), causing allocs. This should help avoid that. Tests: none, trivial change
2 Months Ago
Shortened bird poo decal effect. Cabin no longer enterable
2 Months Ago
Remove dismount overrides from PlayerBoat now they're not needed
2 Months Ago
Renaming paintball rig
2 Months Ago
Adding paintball gun rig
2 Months Ago
merge from parenting_improvements
2 Months Ago
compile fix for BaseMountable change - switched out client-incompatible check to an explicit disabling of the behaviour from the vehicle parent instead - set flag on PlayerBoat only
2 Months Ago
Refactors to LoadedAmmoWorldModel from feedback
2 Months Ago
Optim: UsePlayerTasks - pre-allocate NetWrites when sending snapshot queues This should reduce contention on the Pool<NetWrite>'s lock and let worker threads blast as fast as possible. Will need to revisit after measuring the pre-alloc overhead for main thread. Tests: On Craggy with UsePlayerUpdateJobs 2 flew away from island's network range then back - entities were where there have been before flying away.
2 Months Ago
Restore return for invalid dismount positions, not affecting us anymore after moving seat positions
2 Months Ago
Replaced redundant entities with props in all floating city barges and walkway prefabs Created a prop version of the electric furnace prefab
2 Months Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
2 Months Ago
merge from parenting_improvements - just the stairs parenting volume
2 Months Ago
gave boat stairs their own parenting trigger volume
2 Months Ago
Merge from bbb_deploy_changes
2 Months Ago
Fix hit particles not rendering
2 Months Ago
Disable MarkAttackerHostile on two more entities
2 Months Ago
Fix MountedWeaponSeat NRE
2 Months Ago
Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
scientist_boats_gameplay_2 _> naval_update
2 Months Ago
pick up fuel when picking up boat engine
2 Months Ago
Fix fingers not working on reload animations
2 Months Ago
More PlayerBoat prefab cleanup
2 Months Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
2 Months Ago
Merge the two separate layers/loops into one for GetDeployedEntities
2 Months Ago
Fixed broken towel lods and floating props in casino
2 Months Ago
Deep sea icon for the map and death screen toggle button
2 Months Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
2 Months Ago
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2 Months Ago
Removed the collision on the deep sea portal buoys
2 Months Ago
merge from boat_mountable_fixes
2 Months Ago
set steering wheel as DirectlyMountable, behaviour is the same but shortcuts checking the vehicle parent MountInfo in some cases
2 Months Ago
check whether the BaseMountable is a MountPoint for its vehicle parent when checking HasValidDismountPosition - already being checked for retrieving the actual positions, this just stops the menu item being hidden in some cases
2 Months Ago
single 50cal animation update
2 Months Ago
Fixed error with towel LOD materials
2 Months Ago
merge from deep_sea
2 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
2 Months Ago
Remove unintended building volume from PlayerBoat
2 Months Ago
All heads LODs Heads combined into 1 object per LOD
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
setting ForceDeployableSetParent to true for the PlayerBoat so parenting deployables actually works