reporust_rebootcancel

134,812 Commits over 4,444 Days - 1.26cph!

56 Days Ago
Industrial Storage - tweaked icon settings in prefabs
56 Days Ago
Merge from workbench_upgrades
56 Days Ago
Merge from test_fixes
56 Days Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
56 Days Ago
changed bowless crossbow steamid to 10492
56 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
56 Days Ago
merge from weapon_refresh_salvaged_cleaver
56 Days Ago
merge from main
56 Days Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
56 Days Ago
manifest, fixing industrial garage doors not skinning
56 Days Ago
merge from main
56 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
56 Days Ago
merge from batteringramhead_health_fix
56 Days Ago
Fixed battering ram head not showing its health
56 Days Ago
Increase prototype fail chance to 25%
56 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
56 Days Ago
Industrial Storage - final textures, icons
56 Days Ago
Remove mount anchor grounding on mortar
56 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
56 Days Ago
Vanilla and hardcore tech tree placements
56 Days Ago
Fixing player male legs skinning
56 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
56 Days Ago
merge rust_relay_server -> main
56 Days Ago
merge main -> rust_relay_server
56 Days Ago
tweaked relay server restart method
56 Days Ago
Mortar animation and camera updates
56 Days Ago
Merge from workbench_upgrades
56 Days Ago
Upgrade items initial inventory sounds
56 Days Ago
Adding military idle animation set
Rin
56 Days Ago
Initial Mortar Ammo damage pass
56 Days Ago
merge from fields_mismatch_cleanup
56 Days Ago
missing nonserialized attribute
56 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
56 Days Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
56 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
56 Days Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
56 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
56 Days Ago
exported updated 3p ak47 and rock run anims
56 Days Ago
Merge from main
56 Days Ago
merge rust_relay_server -> main
56 Days Ago
merge main -> rust_relay_server
56 Days Ago
made AttemptRestart a little bit more robust
56 Days Ago
merge from automated_testing
56 Days Ago
Test list
56 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
56 Days Ago
merge main -> rust_relay_server
56 Days Ago
ensure sendThread can start up if disabled from start
56 Days Ago
better property mismatch logging
56 Days Ago
merge from main
56 Days Ago
merge from automated_testing