reporust_rebootcancel

116,155 Commits over 3,959 Days - 1.22cph!

51 Days Ago
Added jungle ClimateParameters
51 Days Ago
exported vm minicrossbow idle strings drawn back anim
51 Days Ago
Added jungle biome to terrain backend and shaders
51 Days Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
51 Days Ago
Fix dodgy masks on idle state
51 Days Ago
- Setup mask on string layer states - Adjust some rotation angles
51 Days Ago
Manifest
51 Days Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
51 Days Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
51 Days Ago
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51 Days Ago
Merge from train_tunnel_altitude_2
51 Days Ago
Fixed terrain around train tunnel above / below ground connection
51 Days Ago
Skin Pass for knight armour set
51 Days Ago
Merge from main
51 Days Ago
Merge from presets_editor/quality
51 Days Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
51 Days Ago
Fixed mipmap tooltip.
51 Days Ago
Fix skin weights
51 Days Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
51 Days Ago
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51 Days Ago
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51 Days Ago
Lighter version of legs animator on the server horses Various anim tweaks
51 Days Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
52 Days Ago
Merge from primitive
52 Days Ago
LegsAnimator culling changes to support lods
52 Days Ago
Backups
52 Days Ago
Merge from parent
52 Days Ago
Merge from main
52 Days Ago
Merge from main
52 Days Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
52 Days Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
52 Days Ago
Merge from main
52 Days Ago
Merge from cmBrainEnabled
52 Days Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
52 Days Ago
Merge from main
52 Days Ago
Merge from demo_shot_improvements
52 Days Ago
Fixed loop option not being respected if it was enabled while switching between shots
52 Days Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
52 Days Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
52 Days Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
52 Days Ago
merge from primitive_gm -> primitive
52 Days Ago
merge from primitive_gm -> primitive
52 Days Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
52 Days Ago
Fixed compile errors
52 Days Ago
Update: Server demo playback now creates entities on palyers as it first encounters them - Added demo progress logging - Avoided a number of reasons for kicking (as we don't fully setup entity simulation) I can see more activity now - next up is making sure the important history is also replicated/present. Tests: played the same demo from before - logs confirmed players were present.
52 Days Ago
UV polish on floor kit pieces (WIP)
52 Days Ago
Proof of concept for new spacially aware environment volumes method
52 Days Ago
Progress
52 Days Ago
90 degree rotation amount