122,051 Commits over 4,048 Days - 1.26cph!
Input while riding a horse now takes the player's auto-sprint setting into account
Fixed IsMounted actually returning HasDriver for vehicles (i.e. would return false if there was a passenger and no driver). Introduced in
25915.
Merge Main -> General QOL
Re-check UpdateFullFlag after mount points are spawned in. Fixes the following bug:
- Server crashes while player is mounted.
- Server loads save and dismounts the player. UpdateFullFlag is checked due to the dismount, and currently loaded mount points are zero, so the vehicle has zero mounted but nevertheless is "full".
- The mount points are then loaded
- Vehicle is now stuck thinking it's fully occupied
Possible fix for Water_GetHeight crash when disconnecting/switching servers
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Fixed WorldSpline build compile (remove #if UNITY_EDITOR check)
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East side finalization WIP
tweak modular vehicle texture
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
Scrap transport heli stats
Better ring rail / ring road corner postprocessing / smoothing
Keep rail straight at rail / road intersections
Added rail / railside topologies
Updated fish stats
Finished implementing submarine stat
Added per fish type catch stats and achievement unlock
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
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Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
merge from deployed_recorder_nre_fix
Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
Fixed WorkCart height on above-ground tracks, and collision issues with above-ground tracks. Work Cart now drivers properly above ground with collisions enabled
Added an improved TrainIsland scene
Simplify the taxi kick method now that mount points are stored on each module
Fix not being able to kick players from taxi module from driver seat
Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
Merge Main -> rail_network
Merge TrainOnRails -> rail_network
Fixed magnet crane jittery driving feel (due to interpolation setting). Non-movement rotation is still jittery, that's a more ingrained issue.
Magnet Crane turning was still feeling too fast on a live server. Removed the additional steering torque.