122,043 Commits over 4,048 Days - 1.26cph!
Added physicmaterials to the magnet crane base colliders
Magnet crane now using Continuous instead of Continuous Speculative
Fixed magnet crane jitter following recent wheel changes
Hooked up height sampling better, interpolation between states and frames.
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
North splat backup & related.
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Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
Lowered contrast in temperate biome post process
Enabled high definition range on temperate and arid profiles
Allow left/right mouse button magnet crane arm movement while driving it
More magnet crane driving changes. Adjusted speed and much improved steering ability, based on tests in the junkyard
Some adjustments to magnet crane driving/physics behaviour/feel
Implement new mesh raycast system, remove old super raycast package
Uses commandbuffers instead of a full camera render for improved performance with the same result
Lower magnet crane COM to make sure it never spawns and falls over
More Thread -> Tread renaming
Magnet crane suspension edit. Less wobbly, more stable.
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
Don't auto select the held item when opening a loot container
Added more HasOccupant checks (catches if carOccupant is null) to ModularCarGarage.Server
Fixing issues with CPU sampling accuracy.
Improved magnet crane fuel calculation
updated import settings for new music clips
Brightened BuildingVeryDark, BuildingDark and Building environment volume types
Slightly lowered brightness transition speed between volumes
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark
Finalizing northern splats WIP
Menu options are hidden based on Reflex availability. Implemented requested Reflex changes.
fixed loading screen text translation overflow issues
Height sampling on CPU updates
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Iceberg fixes & improvements
Fixed a number of overflow issues on the loading screen
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Fixed first person with arms perspective not working with first person spectate
Display state and clip name when using the cinematic_list convar
Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
merge from LoadingScreen_02
minor loading screen sizing and layout tweak