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122,066 Commits over 4,048 Days - 1.26cph!

3 Years Ago
Made independent bogie rotation optional and disabled it for WorkCart (the model isn't designed for it).
3 Years Ago
Base the calculated WorkCart track positions on the pivot points of the front and rear bogies. Wheel bogies now align perfectly on curves.
3 Years Ago
Small merge from rail_network to wheel_tangents
3 Years Ago
Unsaved
3 Years Ago
CCTV achievement
3 Years Ago
Fixed Tomaha rear light not lighting up when braking. Removed unused VehicleLights script.
3 Years Ago
Fixed modular car camper module rear lights being always on, and fixed some modular car taillights not lighting up when braking.
3 Years Ago
Subtracted 69268 (accidentally deleted bone setup), and brought back the separate SMLights model. Updated VehicleLight settings.
3 Years Ago
Added support for VehicleLight to have a different renderer material index per renderer - needed for generic snowmobile. Updated all existing VehicleLights to the new serialized fields.
3 Years Ago
Car passenger achievement hookup
3 Years Ago
Get snowmobile vehicle light scripts automatically
3 Years Ago
Merge from main
3 Years Ago
Scene backup. Hapis specific (for now) terrain config file for some bespoke parameter tweaks.
3 Years Ago
Add a new particle effect to premade sprays
3 Years Ago
Removed warning when spawning workcart on track that's generated at runtime
3 Years Ago
Cherry pick 69279
3 Years Ago
Fixed train track splines not always updating their data when changing them in editor
3 Years Ago
Fixed incorrect spray particle fx
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed rails not spawning on first connect (only after reconnect)
3 Years Ago
More east monuments
3 Years Ago
Added skirt meshes to the ocean mesh
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
East monuments splatting WIP
3 Years Ago
snowmobile update separated front and rear lights into their own materials (not textures) so they can be lit independently merged the lights to the main mesh so it's only 1 prefab instead of multiple. hopefully not broken anything
3 Years Ago
more pathing test/wip
3 Years Ago
Fixed rails missing from world file
3 Years Ago
Fixed raycast system not properly handling meshes with multiple sub mesh indexes
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Zipline mounts now save Increased the radius of the trace to reduce chance of lines being set up too close to solid objects
3 Years Ago
Server now determines and sends tangent data for the front and rear wheels, allowing the client to rotate the wheel bogies to match the angle of the track. Added to WorkCart. This still has some issues to sort out so committing to a branch for now.
3 Years Ago
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3 Years Ago
Added a method to TrainTrackSpline to get a tangent from the lookup-table points. Also auto-formatted a few of my train classes to Rust standard formatting.
3 Years Ago
Ported some train engine code back into BaseTrain for future wheel work
3 Years Ago
Merge from main
3 Years Ago
Add PrefabParameters to powerline platform
3 Years Ago
Don't collate train tracks on the client, it's unneeded
3 Years Ago
Test map collates train tracks
3 Years Ago
Test map edit
3 Years Ago
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3 Years Ago
Hooked up new mounted pose with a blend tree for forward movement Positioned hand IK Increased slack amount Codegen
3 Years Ago
VehicleLight script now support multiple renderers per script. Updated all VehicleLight users. Set up the generic snowmobile's new lights.
3 Years Ago
Refactor zipline generation around new ZiplineLaunchPoint component Allows simple placement of zipline starting points that will automatically find the closest appropriate ZiplineTarget and create a zipline in PostMapEntitySpawn Ziplines no longer save and are recreated on server restart Powerline platforms are no longer entities, each prefab now has 2 launch points and 2 target points that will automatically connect or self destruct if it's not possible
3 Years Ago
Consolidate LODs
3 Years Ago
Merge GMLights -> Snowmobile