121,631 Commits over 4,048 Days - 1.25cph!
Nixed the asphalt spin because the car fx doesn't fit it
Entity.proto edit to better match what's on Aux (help with merging)
Merge from spraycan/freehand_depth
Merge Arctic_Bases -> Aux
Disable "Play On Show" for snowmobile ski smoke ParticleSystemCull script
Added support for hard surface ground FX for wheels (make snowmobile FX wheely good)
Experimenting with more depth on freehand spray
Ski sparks on asphalt 1/2
Fixed mips of spray icons
Disabled sprays on trees (might revisit later)
A snowmobile now spawns in the arctic base hangar, with 20 fuel inside.
Merge Snowmobile -> Arctic_Bases
Arctic base roads are now snow material instead of dirt, will work well with snowmobiles
updated ik hand positions
updated snowmobile rig for rear suspension tests, updated skinning on all models
Arctic base scientists now spawn with a 50% chance to be able to use healing items.
AI prefab update.
S2P.
Scientist loadout for healing item
merge from ai_healing (not used by any AI yet)
updated snowmobile albedo and ao
Reduced max steer angle further at high speeds
Snowmobile suspension experiment. Significantly smoothes out the snowmobile's operation
Potential DeployedRecorder server NRE fix
Wheel and tread rotation now animating at the correct speeds (both snowmobiles)
Take max spin slip for visuals instead of min
Fixed mounted player clipping issues:
- Snowmobile entity bounds height increased to include the player's height.
- Added a new vehicle clipping mode that does a linecast instead of capsule cast, to stop players getting dismounted for hitting trees at speed etc due to their capsule vs. snowmobile size.
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Snowmobile FX on snow WIP
Better lit snow kickback fx material files.
Retroactively applied to cars too.