121,615 Commits over 4,048 Days - 1.25cph!
Fix compile error when not in Client + Server
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Ski piston animation code
- Working tachometer visuals, and improved snowmobile gearing in general
- allTerrain snowmobile convar allows snowmobiles to be used on any terrain
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Added allowPassengerOnly snowmobile convar to allow for easier passenger testing
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Removed the 6cm offset that corrected the old generic driver pose (Alex is making a new pose)
Compound area splatting & related
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Oasis splatting checkpoint
Workaround for medical items visually disappearing when being used by AI.
merge from anim_test.
tweaks.
timing tweaks, AI now correctly play use anims for medical items.
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reapplying Mac server build is no longer uploaded
Properly set flags
Show skins
Perform a connectivity test against the Rust+ companion server at server boot - auto disable Rust+ features if this fails
Don't hide the smart entity pair option when Rust+ is disabled - show a message saying it is disabled on the server instead
More consistent and reliable checking if Rust+ is enabled on the server when sending notifications
First pass on showing the players current held entity on the player preview displayed in the inventory
Still has some issues
Attach Tomaha hand IK to the handlebars
Added .editorconfig to the Plastic ignore list
Animated steering wheel, some setup for speedometer. Sadly full turn clips into the driver's knees, so I've limited max visual turn to 50%.
Changed bad surface drag calc
Decreased bad terrain drag
Put fuel gauge at zero when snowmobile is off
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)