121,580 Commits over 4,048 Days - 1.25cph!
Underwater mask is now created in a separate pass to be able to control all postfx as well as fog.
Fix NRE spam in workshop screens
Fixed misplaced rock LODs in excavator monument
Fix item store showing blurry images on lower graphics quality
Fix item store prices clipping/wrapping at higher amounts or with different currencies
Fix the item store details modal not filling the screen vertically with its background
Fix news showing blurry images on lower graphics quality
Fix news layout so text and images don't get clipped and the header image is less stretched
Add an option to HttpImage to not generate mipmaps for the loaded image (default on)
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Hi res screenshot convar should now be compatible with dof exposer
Fixed some more issues with the nametags
Merge from FirstPersonSpectate
Show death and sleeping UI if the player being first person spectated is dead or asleep
Subtracting #
66692 - reverting reflection probe overrides
Rename needsVehicleTick back to isMobile, and make it always true for BaseVehicle and its subclasses (this makes it true on CardTable and Sofa unnecessarily, but better that than have it unticked by mistake elsewhere)
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Fixed modular cars not using fuel after recent changes
Merge from FirstPersonSpectate
Don't auto-load a save on BillBTestMap
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Merge from SleeperMountingMergePt2
Fix snowmobile seat prefab ID, adjust wheelcollider suspension, other WIP
Don't clear childVehicles in BaseVehicle.InitShared
InitShared is called during loading, which means clearing would break things depending on the load order
merge from missing script hunting
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Remaining inland cliffing north of river fork
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Fixed water clipping issues, various seam fixes etc.
manifest rebuild - build times
merge from save219 (Staging wipe)