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121,580 Commits over 4,048 Days - 1.25cph!

3 Years Ago
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3 Years Ago
Underwater mask is now created in a separate pass to be able to control all postfx as well as fog.
3 Years Ago
merge from save219
3 Years Ago
phrases
3 Years Ago
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3 Years Ago
Fix NRE spam in workshop screens
3 Years Ago
8th birthday cake
3 Years Ago
Excavator S2P
3 Years Ago
Fixed misplaced rock LODs in excavator monument
3 Years Ago
Fix item store showing blurry images on lower graphics quality Fix item store prices clipping/wrapping at higher amounts or with different currencies Fix the item store details modal not filling the screen vertically with its background Fix news showing blurry images on lower graphics quality Fix news layout so text and images don't get clipped and the header image is less stretched Add an option to HttpImage to not generate mipmaps for the loaded image (default on)
3 Years Ago
Scene update
3 Years Ago
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3 Years Ago
BP poster scene
3 Years Ago
Hi res screenshot convar should now be compatible with dof exposer
3 Years Ago
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3 Years Ago
Fixed some more issues with the nametags
3 Years Ago
Merge from main
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Show death and sleeping UI if the player being first person spectated is dead or asleep
3 Years Ago
Subtracting #66692 - reverting reflection probe overrides
3 Years Ago
Rename needsVehicleTick back to isMobile, and make it always true for BaseVehicle and its subclasses (this makes it true on CardTable and Sofa unnecessarily, but better that than have it unticked by mistake elsewhere)
3 Years Ago
Terrain data backup
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed modular cars not using fuel after recent changes
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Don't auto-load a save on BillBTestMap
3 Years Ago
Possible NRE fix
3 Years Ago
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3 Years Ago
River fork area sculpts
3 Years Ago
Merge from SleeperMountingMergePt2
3 Years Ago
Fix snowmobile seat prefab ID, adjust wheelcollider suspension, other WIP
3 Years Ago
Don't clear childVehicles in BaseVehicle.InitShared InitShared is called during loading, which means clearing would break things depending on the load order
3 Years Ago
merge from missing script hunting
3 Years Ago
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3 Years Ago
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3 Years Ago
River fork area WIP
3 Years Ago
Remaining inland cliffing north of river fork
3 Years Ago
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3 Years Ago
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3 Years Ago
more
3 Years Ago
missing script hunting
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed water clipping issues, various seam fixes etc.
3 Years Ago
River branch area WIP
3 Years Ago
manifest rebuild - build times
3 Years Ago
merge from save219 (Staging wipe)