121,269 Commits over 4,018 Days - 1.26cph!
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
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raised the dwellings spawns a little in desert_military_base_d (tents ground mats clipping in terrain)
merge from Desert_Military_bases
Fixed desert military base not spawn
desert military base now highest priority
manifest
S2P
Signs will now only re use the last rotation if the dialog is the same type as the previously opened dialog.
Possible fix for the bug Paddy found with uncarved pumpkins.
merge from Desert_Military_bases
Added ability to sit down at some dwellings modules furniture
cherrypicking BillB commits to Aux back to Desert_Military_bases
Single desert dwelling AI respawn
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Fixed redirect rock skins not being assigned correctly when respawning
Military base spawn rules - target count =1 (S2C)
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merge from main
65544 10/10/21
merge from/halloween2021
include deployed layer in carvable pumpkin ground watch
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Set MLRS rockets to Global Broadcast. See them coming. Not that it'll help you.
Clamp MLRS target point to within the map edge bounds
Remove UnparentOnDestroy from the MLRS rocket smoke trail again (Petur see Asana)
Stop gimbal locking paintables when they get rotated at some angles
Fixed panning in paint UI not working
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
Fix SAM currentTarget NRE
Set up final colliders and storage subent
Cull the MLRS from further away
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group
Fix undo not updating correctly when changing frame on neon signs
Fix undo not updating when first action after opening sign UI is a clear
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
Created icons for the aiming module and MLRS rocket