121,282 Commits over 4,018 Days - 1.26cph!
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merge from Desert_Military_bases
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
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Fixed a small gap in armored door double's hatch
merge from disable_halloween2021
merge from desert_military_bases
Fixed armored door inconsistent hatch LODs behaviour
Initial overdub UI and some backend work
Fix notice area NRE when a player picks up a stackable item in a demo
Reverted ignore config to include cam recording paths
Directory cleanup + more backups
MLRS sounds (few bits still WIP)
Update animation save path
Merge from media_projects
Merge from Desert_Military_bases
Added demo.saveshotasanim to save a demo shot into a unity animation (for use in a timeline)
Has to be run while in the demo that the shot belongs to
Exports position/rotation/fov of camera (not dof as it can't be animated via animation curve at the moment)
MLRS lighting setup prefab pending final cabin model pass.
Clips created via camera recording convars will no longer be marked as legacy animations
MLRS texture progress / Fixed minor issues with the FBX and bakes
Fixed bonkers AO map on wooden doors gibs
merge from halloween2021_merge
Fixed foundation.steps.stone wrong gibs assigned
Blocked double jump through gas station extension ceiling
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Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control
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Fixed floating decor in water_well_a
Fixed grass missing in front of supermarket
Fixed floating electric wire at stables_a