121,282 Commits over 4,018 Days - 1.26cph!
Import preset fix + item changes
Cine import preset update (lastFrame value change)
Fixed displacement bug when multiple pumpkins are placed
fixed shooting through buildings_scaffoldings_600_stairs prefab
mark carvable_pumpkin_col read/write
Don't display armour info for NPC-only wearables.
Item descriptions.
Frankenstein dmg increase
Frankenstein item names/desc
Fixed an offset in plywood_wall_window_a collider
Painted some building topology under the MLRS spawners to prevent foliage spawns
more accurate colliders on kitchen_table prefab
fixed crater mesh not having a collider and not culling
closed off hole in between pipes in dwelling_double_E
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Fixed being able to open the gesture menu while sign painting
Show no-target UI in the MLRS over safe zones
Fixed neon sign painter UI not allowing voice chat
Fixed some scrolling issues on marketplace search widget
Removed SAM site allTarget convar, simplified code. Player SAM sites no longer target Hot Air Balloons in safe zones (this was already done for minicopters - looks as if it was intended to be done for hot air balloon as well).
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Fixed the new MLRS rocket smoke disappearing instantly on destroy
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Fixed clear current frame button not working correctly with undo
Merge MLRSGravity -> DMb. MLRS projectiles now modify gravity instead of speed when necessary, giving them a constant known velocity. Should make tweaking SAM site response easier.
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
frankenstein sound updates + confused vocal
Take water height into account for the target hit pos
Adjustments to rocket speed and gravity
Fix pumpkin compile errors
MLRS collider and LOD setup