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121,631 Commits over 4,048 Days - 1.25cph!

4 Years Ago
Can now voice chat while painting signs (neon and normal) Added voice chat icons to painting dialogs (right aligned so they don't block the painting)
4 Years Ago
entity.deleteby now accepts multiple steam ids (eg. entity.deleteby 123456 654321 456789)
4 Years Ago
Can press Reload on the lock screen key to input the last entered code Updated the tooltip to mention the shortcut
4 Years Ago
Fix MLRS trajectory calculation, now correctly matches a real projectile
4 Years Ago
Added a button to the code lock screen to enter the last entered code (hides the code in streamer mode)
4 Years Ago
MLRS fires rockets
4 Years Ago
Added MLRS rocket
4 Years Ago
- Removed colliders on all the rocket types, they're unlikely to ever be used and removing them may improve performance slightly. - Removed DontBecomeSolidWithPlayerInside on all the rocket types, it's no longer used.
4 Years Ago
Doubled speed of fade in when using binoculars Binoculars now start at smallest zoom level instead of maximum zoom level
4 Years Ago
Added a text search box to skin selection on repair panel and crafting menu
4 Years Ago
Merge from main
4 Years Ago
BaseCrane missing base.InitShared added
4 Years Ago
Add 64582 back and merge from rgb
4 Years Ago
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4 Years Ago
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4 Years Ago
network++
4 Years Ago
subtracting missions 64497, 64477, 64506, 64473 - mission failed better luck next time
4 Years Ago
subtracting 64582
4 Years Ago
Merge from rgb
4 Years Ago
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4 Years Ago
deer hunt objective text only allow acceptance of mission if no active missions
4 Years Ago
update treasure loot
4 Years Ago
client only effects
4 Years Ago
adjust hunter conversation
4 Years Ago
merge from main
4 Years Ago
merge from mission_improvements
4 Years Ago
Just Unity Things (may fix mission NRE in standalone)
4 Years Ago
merge from mission_improvements
4 Years Ago
military tents macro texture polish
4 Years Ago
debug logs
4 Years Ago
NRE checks
4 Years Ago
More west terrain
4 Years Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
4 Years Ago
4 Years Ago
military tents progress backup
4 Years Ago
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4 Years Ago
MotionEditor plugin assets
4 Years Ago
Merge from rgb
4 Years Ago
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4 Years Ago
Fix main camera exception when opening workshop scene
4 Years Ago
Target hit point calculation using chunky raycasts
4 Years Ago
4 Years Ago
MLRS basic range calculation. Assumes a flat world though
4 Years Ago
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4 Years Ago
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4 Years Ago
Coding standards, add private keywords
4 Years Ago
Client-side smoothing for the rotator position and other tweaks
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed a method from BaseMagnet that wasn't really doing anything